Crucible: Difference between revisions

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{{Title|The Crucible}}
{{Faction infobox
{{Faction infobox
|name=The Crucible
|variant=
|variant=
|image=[[File:Crucible-D2.jpeg|275px]]
|image=[[File:Crucible-D2.jpeg|275px]]
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In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' used to be fought by two teams of four players each, except for [[Iron Banner]] which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, but only a single player can access each drop, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earns both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem.
In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' used to be fought by two teams of four players each, except for [[Iron Banner]] which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, but only a single player can access each drop, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earns both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem.


==List of Modes==
==List of modes==
===Destiny===
===Destiny===
====Permanent playlists====
====Permanent playlists====
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*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.


====Special Events====
====Special events====
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
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*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.


====Special Events====
====Special events====
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter.
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
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{{Guardian Factions}}
{{Guardian Factions}}


[[Category:Crucible|*]]
[[Category:Activities]]
[[Category:Activities]]
[[Category:Factions]]
[[Category:Factions]]