Combat Bow: Difference between revisions

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As would be expected from such a weapon, the Combat Bow plays somewhat differently to other weapons in the game. Instead of a rate of fire stat, bows use a draw time stat measured in milliseconds. Players must draw the bow by holding down the trigger, but arrows can be released early or even without drawing at the cost of lower damage, arrow speed, and a pronounced arc in arrow travel. When the bow is fully drawn, players can hold the charge for a short period of time until their Guardian loses their grip and is forced to shoot an arrow. Drawn bows can be released without firing by pressing the reload command. Compared to other weapons, Combat Bows fill a role in between [[scout rifle]]s and [[sniper rifle]]s, being a relatively low zoom primary ammo weapon with potential damage in between the two classes at the cost of a slow fire rate.
As would be expected from such a weapon, the Combat Bow plays somewhat differently to other weapons in the game. Instead of a rate of fire stat, bows use a draw time stat measured in milliseconds. Players must draw the bow by holding down the trigger, but arrows can be released early or even without drawing at the cost of lower damage, arrow speed, and a pronounced arc in arrow travel. When the bow is fully drawn, players can hold the charge for a short period of time until their Guardian loses their grip and is forced to shoot an arrow. Drawn bows can be released without firing by pressing the reload command. Compared to other weapons, Combat Bows fill a role in between [[scout rifle]]s and [[sniper rifle]]s, being a relatively low zoom primary ammo weapon with potential damage in between the two classes at the cost of a slow fire rate.


Combat Bows can support the following [[Intrinsic Traits]].
Combat Bows can support the following [[Intrinsic traits]].
{| class="wikitable"
{| class="wikitable"
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! Intrinsic Trait !! In-game description !! Further details
! Intrinsic trait !! In-game description !! Further details
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