Calling Them Home: Difference between revisions

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'''Calling Them Home''' is an [[Adventure]] in the [[EDZ]] made available after completion of the adventure ''[[A New Frontier]]'' with a recommended power level of 20+. It is unlocked at the same time as the adventure ''[[Poor Reception]]'' and the mission ''[[Combustion]]''.
'''Calling Them Home''' is an [[Adventure]] in the [[EDZ]] made available after completion of the adventure ''[[A New Frontier]]'' with a recommended power level of 20+. It is unlocked at the same time as the adventure ''[[Poor Reception]]'' and the mission ''[[Combustion]]''.


During the course of ''Calling Them Home the player strengthens the communication network established by [[Devrim Kay]] and [[Hawthorne]] before the player's arrival in the [[European Dead Zone]], by placing signal amplification nodes across the EDZ. The player further encounters the fallout of their assassination of [[Skexsis, Outcast Captain]] during ''A New Frontier'', destroys Fallen jamming devices in the [[Outskirts]], and ultimately travels to [[Sojourner's Camp]] to place another node for the network, defeat the Fallen there, and secure supplies for [[the Farm]].  
During the course of ''Calling Them Home'' the player strengthens the communication network established by [[Devrim Kay]] and [[Hawthorne]] before the player's arrival in the [[European Dead Zone]], by placing signal amplification nodes across the EDZ. The player further encounters the fallout of their assassination of [[Skexsis, Outcast Captain]] during ''A New Frontier'', destroys Fallen jamming devices in the [[Outskirts]], and ultimately travels to [[Sojourner's Camp]] to place another node for the network, defeat the Fallen there, and secure supplies for [[the Farm]].  


==Objectives==
==Objectives==