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(Created page with "::::’’Recommended Power +30 ::::’’Trostland’’, ’European Dead Zone’’ ::::’’Hawthorne is broadcasting a message from the Farm to guide refugees ther...") |
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'''Devrim''': Suraya, despite your... exploits there, I hardly think the City was a prison. | '''Devrim''': Suraya, despite your... exploits there, I hardly think the City was a prison. | ||
'''Hawthorne''': I'm just saying - no walls at the Farm. Come and go whenever you want. So let's make sure everyone can get there, eh Guardian? | |||
:::::The player reaches Outskirts | |||
:Boost Hawthorne's signal | |||
::Place another amplification node to strengthen the signal even further. | |||
::Deploy Patrol Beacon. | |||
:::::The player deploys the node. | |||
'''Hawthorne''': I read the boosted signal. And... some kind of strange feedback. | |||
'''Devrim''': The Fallen are nothing if not persistent. I'd wager they have some sort of jamming devices nearby. | |||
:Stop Fallen interference. | |||
::Jamming devices destroyed. | |||
:::[0-3] of 3 | |||
::Find and destroy the jamming devices that the Fallen have installed in the Outskirts. | |||
:::::The player engages the Fallen, locating and destroying the jamming devices. | |||
:::1 of 3 | |||
:::2 of 3 | |||
:::3 of 3 | |||
'''Hawthorne''': There. I've got a clear signal. No more feedback. | |||
'''Devrim''': Five by five here as well. Excellent work. | |||
'''Hawthorne''': It's nice to have a Guardian helping us normals for a change. But there's one more thing. Did I send those coordinates correctly? | |||
'''Ghost''': I've got them. Through the tunnel, across the river. | |||
'''Hawthorne''': That's the place. I left something behind there. | |||
:Follow Hawthorne's coordinates | |||
::Travel across the bridge to the location specified by the coordinates that Hawthorne sent. | |||
:::::The player crosses the bridge | |||
'''Ghost''': We're almost to your coordinates, Hawthorne. | |||
'''Hawthorne''': Good. I left supplies there that I had to abandon in a hurry a while back. | |||
'''Devrim''': Supplies for the Farm? | |||
'''Hawthorne''': For the City. But when you all got attacked, I dropped everything and flew across the ocean to try and help. But the City sure doesnt need it anymore. We could use that stuff at the Farm | |||
:::::The player arrives at Sojourner's Camp, finding it overrun by the Fallen. | |||
'''Ghost''': Bad news, Hawthorne. The Fallen beat us here. | |||
'''Hawthorne''': All right, forget the supplies. Clear out those Fallen and we'll figure out our next move. | |||
:Secure the area | |||
::Defeat all Fallen enemies in the area | |||
The player destroys the Fallen. | |||
'''Ghost''': The area's clear. | |||
'''Devrim''': Not for long. The Fallen don't like it when they're denied a good scavenge. They're bound to come at you in force. | |||
'''Hawthorne''': Then do me another favour, you two. Drop another one of those node things to boost my signal, then get out of there. | |||
:Boost Hawthorne's signal | |||
::Now that the Fallen are defeated, place a final signal amplification node. | |||
::Deploy Patrol Beacon. | |||
:::::Several [[Skiff]]s arive, depositing fresh troops onto the batlefield | |||
:Secure the area | |||
::Fallen reinforcements defeated | |||
:::[0-100]% | |||
::The Fallen are desperately converging on this position for a final assault. Defeat them all. | |||
:::100% | |||
'''Hawthorne''': If you've made them mad, you're doing something right. Don't let up! | |||
:Secure the area | |||
::The Fallen are desperately converging on this position for a final assault. Defeat them all. | |||
:::::[[Taksor, Scavenge Raider]] arrives in a Skiff with more Fallen in tow. | |||
:::::The player defeats Taksor and the last of the Fallen. | |||
'''Ghost''': We did it. They're gone. | |||
'''Hawthorne''': You Guardians really are something else. I guess I kind of forgot that. | |||
'''Ghost''': And now we know there are resources to be found in the EDZ. Once we retake the City, that'll be a big help. | |||
'''Hawthorne''': Sure. | |||
'''Devrim''': What Suraya means to say is "thank you". Head back when you can you two. There's still quite a bit to do. |