Baurisk, Envoy of Savathûn: Difference between revisions

no edit summary
(→‎Gameplay: Small grammar check on my part.)
Tag: Mobile edit
No edit summary
Tag: Mobile edit
Line 5: Line 5:
|faction= [[Savathûn's Hive]]
|faction= [[Savathûn's Hive]]
|rank= [[Ultra]]
|rank= [[Ultra]]
|class= Taken Incendior
|class= [[Taken]] [[Incendior]]
|mission= [[The Festering Core]]
|mission= [[The Festering Core]]
|height= 12'
|height= 12'
Line 12: Line 12:
}}
}}
'''Baurisk, Envoy of Savathûn''' is the first Taken Incendior encountered by [[Guardian]]s and is the head of [[Savathûn]]'s incursion on a Vex Supercomputer located within [[The Endless Gate]]. It is the final boss of the [[The Festering Core]] [[Strike]].
'''Baurisk, Envoy of Savathûn''' is the first Taken Incendior encountered by [[Guardian]]s and is the head of [[Savathûn]]'s incursion on a Vex Supercomputer located within [[The Endless Gate]]. It is the final boss of the [[The Festering Core]] [[Strike]].
==Gameplay==
==Gameplay==
For most of the encounter, Baurisk will run around the arena to avoid concentrated fire and attack on their own accord. The [[Cabal Magma Launcher]] they wield practically stays the same; launching burning projectiles creating small areas of denial. However, instead of a Compression Blast most [[Incendior]]s have, Baurisk will instead launch a large, arcing [[Void]] fireball which causes explosive damage upon impact and creates a massive area of denial. Baurisk, despite their large size, will quickly maneuver around the arena and utilize their Thrustpack to leap to higher positions. As an [[Ultra]] class enemy, Baurisk will Quake attack if anyone is close by, launching their targets away from them whilst dealing massive damage. Apart from Baurisk, adds will spawn occasionally and rifts around the arena will propel any opponent, inconveniencing them with damage and lack of cover. When Baurisk losses a third of their health, they will gain an Immunity Shield and provide some more damage before retreating inside a Blight and summoning [[Vex]] reinforcements. To draw out Baurisk, the Fireteam must neutralize all Vex units in the area. All follows until Baurisk is killed.
For most of the encounter, Baurisk will run around the arena to avoid concentrated fire and attack on their own accord. The [[Cabal Magma Launcher]] they wield practically stays the same; launching burning projectiles creating small areas of denial. However, instead of a Compression Blast most [[Incendior]]s have, Baurisk will instead launch a large, arcing [[Void]] fireball which causes explosive damage upon impact and creates a massive area of denial. Baurisk, despite their large size, will quickly maneuver around the arena and utilize their Thrustpack to leap to higher positions. As an [[Ultra]] class enemy, Baurisk will Quake attack if anyone is close by, launching their targets away from them whilst dealing massive damage. Apart from Baurisk, adds will spawn occasionally and rifts around the arena will propel any opponent, inconveniencing them with damage and lack of cover. When Baurisk losses a third of their health, they will gain an Immunity Shield and provide some more damage before retreating inside a Blight and summoning [[Vex]] reinforcements. To draw out Baurisk, the Fireteam must neutralize all Vex units in the area. All follows until Baurisk is killed.