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===Break the Barrier===
===Break the Barrier===
[[File:Argos barrier.jpg|thumb|right|300px|Argos protected by his barrier.]]
[[File:Argos barrier.jpg|thumb|300px|Argos protected by his barrier.]]


Initially, there would be a giant prism structure floating in the center of the triangular map; it was be protected by a barrier that will need to be brought down by shooting its [[Arc]], [[Solar]], and [[Void]] crystals. These crystals could have only been destroyed with its respective Vex elemental cranium weapon, which must have been obtained by elementally charging [[Vex Cranium]]s scattered around the map in altars which were found in the center of each major island; with the front (which was the spawn point for both encounters) being [[Void]], the back being [[Solar]], and the right being [[Arc]]. These fragments needed to be inserted into one of the corners of the altar, and the elemental cranium weapon would appear after the cranium rested within one of the altars for ten seconds. This process was up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it took too long to destroy a crystal, then the mines would arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals broke the first layer of the barrier, finally revealing Argos, Planetary Core.
Initially, there would be a giant prism structure floating in the center of the triangular map; it was be protected by a barrier that will need to be brought down by shooting its [[Arc]], [[Solar]], and [[Void]] crystals. These crystals could have only been destroyed with its respective Vex elemental cranium weapon, which must have been obtained by elementally charging [[Vex Cranium]]s scattered around the map in altars which were found in the center of each major island; with the front (which was the spawn point for both encounters) being [[Void]], the back being [[Solar]], and the right being [[Arc]]. These fragments needed to be inserted into one of the corners of the altar, and the elemental cranium weapon would appear after the cranium rested within one of the altars for ten seconds. This process was up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it took too long to destroy a crystal, then the mines would arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals broke the first layer of the barrier, finally revealing Argos, Planetary Core.


===Destroy Argos===
===Destroy Argos===
[[File:ArgosUncut.jpg|thumb|right|300px|Argos the Planetary Core]]
[[File:ArgosUncut.jpg|thumb|300px|Argos the Planetary Core]]


With its full form finally revealed, Argos began to attack with its [[Aeon Maul]], which had greater range and rate of fire than those wielded by normal [[Hydra]]s. It was protected by a prismatic barrier that could have only been disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which was obtained in the same manner as last phase. When the barrier was shut down, [[Guardian]]s gained the "Unstable Energy Boost" buff and was able to freely damage Argos. However, they had to remain alert, as Argos would activate one of two self-defense protocols. It could fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually killing them via Force Cage unless a teammate shot the cage and freed them. Additionally, it could send a barrage of [[Supplicant]] missiles, which would promptly seek their targets out and blast them apart unless they were shot out of the sky before they could hit their target. After a short while, the prismatic barrier would re-calibrate itself and fully shield Argos once again. However, it would occasionally bring down the barrier on its own volition and attempt to rip the air apart with Void energy, signaling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it would instantly kill the whole team. The only way there was to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that would be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots would briefly stun Argos, allowing some damage to be dealt, but it was recommended to get back to gathering craniums to initiate the damage phase again as the this damage phase was not only short, but could have killed a teammate as the shield re-generating pushed all Guardians away from Argos, possibly sending some into unfavorable situations or off the map entirely.
With its full form finally revealed, Argos began to attack with its [[Aeon Maul]], which had greater range and rate of fire than those wielded by normal [[Hydra]]s. It was protected by a prismatic barrier that could have only been disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which was obtained in the same manner as last phase. When the barrier was shut down, [[Guardian]]s gained the "Unstable Energy Boost" buff and was able to freely damage Argos. However, they had to remain alert, as Argos would activate one of two self-defense protocols. It could fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually killing them via Force Cage unless a teammate shot the cage and freed them. Additionally, it could send a barrage of [[Supplicant]] missiles, which would promptly seek their targets out and blast them apart unless they were shot out of the sky before they could hit their target. After a short while, the prismatic barrier would re-calibrate itself and fully shield Argos once again. However, it would occasionally bring down the barrier on its own volition and attempt to rip the air apart with Void energy, signaling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it would instantly kill the whole team. The only way there was to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that would be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots would briefly stun Argos, allowing some damage to be dealt, but it was recommended to get back to gathering craniums to initiate the damage phase again as the this damage phase was not only short, but could have killed a teammate as the shield re-generating pushed all Guardians away from Argos, possibly sending some into unfavorable situations or off the map entirely.