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'''Absorption | '''Absorption shields''' are a form of defensive barrier employed by various enemies during combat.<ref name="Destiny News">[http://www.bungie.net/7_New-Beginnings/en-us/News/News?aid=10308 '''Bungie News : New Beginnings''']</ref> | ||
==Overview== | ==Overview== | ||
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==Gameplay== | ==Gameplay== | ||
===Destiny | ===''Destiny''=== | ||
If one inflicts enough damage into a shield regardless of the color, it will deactivate, though this method takes longer, and may waste precious resources and ammo. A high impact weapon of sufficient destructive capacity can deactivate absorption shields in a single hit regardless of its elemental type. | If one inflicts enough damage into a shield regardless of the color, it will deactivate, though this method takes longer, and may waste precious resources and ammo. A high impact weapon of sufficient destructive capacity can deactivate absorption shields in a single hit regardless of its elemental type. | ||
Elemental grenades can take down shields of their respective element by simply detonating next to the target.<ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref> | Elemental grenades can take down shields of their respective element by simply detonating next to the target.<ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref> | ||
===Destiny 2=== | |||
===''Destiny 2''=== | |||
Shields gain a new appearance that varies between the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted." Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. | Shields gain a new appearance that varies between the enemy races: [[Fallen]] are unchanged, [[Hive]] gain more oblong and refined shields, [[Cabal]] shields are spherical with glowing angular patterns, [[Vex]] shields are cylindrical grids similar to the [[Hydra]]'s, and [[Taken]] shields are blackened and "corrupted." Deactivating a shield with a weapon of its corresponding elemental type now triggers an area-of-effect explosion that damages nearby enemies. <ref name ="Destiny 2">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> Also, during Nightfall strikes and certain other difficult activities, the presence of elemental shields has switched between certain enemy types. For example, [[Psion]]s no longer have Void shields during the Nightfall strike, but [[Colossus|Colossi]] have Arc shields now. | ||
== Enemy | == Enemy shield types == | ||
=== Fallen === | === Fallen === | ||
* [[Captain]]—Arc | * [[Captain]]—Arc | ||
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<references/> | <references/> | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |