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{{Location infobox | |||
'''The Last Exit''' is a [[Crucible]] map located in [[Ishtar Sink]] on [[Venus]]. It is set in the environs of a ruined subway station and its outdoor plaza, which falls into Venus's ocean.<ref>'''Game Informer #81:''' ''Destiny: Rise of Iron''</ref> | |image = Last Exit - Ishtar Sink, Venus.jpg | ||
|planet = [[Venus]] | |||
|factions = [[Crucible]] | |||
|connecting areas = | |||
|area type = Arena | |||
|public events = | |||
|patrol beacons = | |||
}} | |||
{{Quote|Maybe it’s for the best. New frames have trouble data-linking with her and Arcite. The two of them have been around since the beginning, and their heuristic systems keep rewriting everything." <br> "They watch her. She helps just by being out there.|Two technicians<ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Activities/Crucible_Arenas#Ghost_Fragment:_Last_Exit|Ghost Fragment: Last Exit]]''</ref>}} | |||
'''The Last Exit''' is a [[Crucible]] map located in [[Ishtar Sink]] on [[Venus]].<ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Activities/Crucible_Arenas#Last_Exit_-_Ishtar_Sink.2C_Venus|Last Exit]]''</ref> It is set in the environs of a ruined subway station and its outdoor plaza, which falls into Venus's ocean.<ref>'''Game Informer #81:''' ''Destiny: Rise of Iron''</ref> | |||
==Grimoire Description== | ==Grimoire Description== | ||
''ARENA DESIGNATION: Last Exit'' | ''ARENA DESIGNATION: Last Exit''<br> | ||
''LOCATION: Ishtar Sink, Venus''<br> | |||
''LOCATION: Ishtar Sink, Venus'' | |||
''The Redjack fireteam that discovered this ancient transit stop could detect no sign of a recent struggle in the area, despite the heavy damage the facility had sustained. The Redjack Alpha reported that station operating modules were stuck in a protocol dubbed “Last Exit.” It seems passengers from the nearby Collective were trying to escape some overwhelming force. And it appears that most did not succeed.'' | ''The Redjack fireteam that discovered this ancient transit stop could detect no sign of a recent struggle in the area, despite the heavy damage the facility had sustained. The Redjack Alpha reported that station operating modules were stuck in a protocol dubbed “Last Exit.” It seems passengers from the nearby Collective were trying to escape some overwhelming force. And it appears that most did not succeed.'' | ||
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==Strategies== | ==Strategies== | ||
The map consists of tight train tubes and maintenance tunnels, allowing for sudden, close-range skirmishes, while the outdoor area is peppered with cover points for long-range skirmishes. | The map consists of tight train tubes and maintenance tunnels, allowing for sudden, close-range skirmishes, while the outdoor area is peppered with cover points for long-range skirmishes. | ||
==Gallery== | |||
<GALLERY> | |||
File:The Last Exit.jpg | |||
</GALLERY> | |||
==List of appearances== | ==List of appearances== | ||
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{{Crucible Maps}} | {{Crucible Maps}} | ||
[[Category:Venus]] | |||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Crucible]] | [[Category:Crucible]] |