Vex: Difference between revisions

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===Simulation===
===Simulation===
[[File:Seditiousmind.jpg|thumb|right|300px|[[Taken Hydra]] [[Seditious Mind]]]]
[[File:Seditiousmind.jpg|thumb|right|300px|[[Taken Hydra]] [[Seditious Mind]]]]
As machine intelligences with incredible amounts of processing power at their disposal, the Vex are capable of generating simulations of reality to a degree of accuracy and realism exceeding even the best efforts of Golden Age humanity. According to records from the [[Ishtar Collective]], Vex are capable of generating simulations of real-world events with perfect fidelity and predictive ability — essentially running a parallel reality in their minds which is arguably indistinguishable from the "real" universe. Even lone Goblins have the processing power to nest such simulations up to 227 times through the simple expedient of simulating themselves along with their surroundings. <ref name="GFV"/><ref name="GFV5">'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Ghost_Fragment:_Vex_5|Ghost Fragment: Vex 5]]''</ref> The predictive capacity of these simulations appears to be limited only to ordinary physics, as the Vex are apparently unable to simulate complex phenomena that are linked to a paracausal power. These include [[Guardian]]s,<ref>'''Bungie (2015-5-19)''', ''[[Destiny]]: House of Wolves, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/Osiris#Osiris|Osiris]]''</ref> and [[Oryx]]; in the latter case they were only able to bootstrap a simulation of his original incarnation as Aurash. [[Warmind]]s are also complex enough to resist simulation, at least by a single Vex unit.  
As machine intelligences with incredible amounts of processing power at their disposal, the Vex are capable of generating simulations of reality to a degree of accuracy and realism exceeding even the best efforts of Golden Age humanity. According to records from the [[Ishtar Collective]], Vex are capable of generating simulations of real-world events with perfect fidelity and predictive ability — essentially running a parallel reality in their minds which is arguably indistinguishable from the "real" universe. Even lone Goblins have the processing power to nest such simulations up to 227 times through the simple expedient of simulating themselves along with their surroundings in the pockets of the universes that are being simulated. <ref name="GFV"/><ref name="GFV5">'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Ghost_Fragment:_Vex_5|Ghost Fragment: Vex 5]]''</ref> The predictive capacity of these simulations appears to be limited only to ordinary physics, as the Vex are apparently unable to simulate complex phenomena that are linked to a paracausal power. These include [[Guardian]]s,<ref>'''Bungie (2015-5-19)''', ''[[Destiny]]: House of Wolves, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/Osiris#Osiris|Osiris]]''</ref> and [[Oryx]]; in the latter case they were only able to bootstrap a simulation of his original incarnation as Aurash. [[Warmind]]s are also complex enough to resist simulation, at least by a single Vex unit.  


The Infinite Forest within Mercury is perhaps the most impressive example of Vex simulation technology, being a massive "reality engine" capable of simulating countless variants of past, present and future realities. These simulations can be entered by non-Vex through a gateway on the surface of Mercury, and are "real" enough such that intruders can be damaged by attacks from simulated Vex or other entities within the Forest. Simulations can somehow leave the confines of the Infinite Forest if left unchecked, and can achieve sentience to operate independently.
The Infinite Forest within Mercury is perhaps the most impressive example of Vex simulation technology, being a massive "reality engine" capable of simulating countless variants of past, present and future realities. These simulations can be entered by non-Vex through a gateway on the surface of Mercury, and are "real" enough such that intruders can be damaged by attacks from simulated Vex or other entities within the Forest. Simulations can somehow leave the confines of the Infinite Forest if left unchecked, and can achieve sentience to operate independently.
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