Ghost: Difference between revisions

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==Gameplay==
==Gameplay==
Ghosts inform players of new objectives and serve as a marker beacon/respawn point when a player's character dies during cooperative play.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> Sometimes, these objectives must be scanned to find out further information about the next objective. Ghosts notify players when a Guardian has left the area or revived. A Ghost can revive a player by holding the X button on the Xbox 360/One, the square button on the PlayStation 3/4, or the E key on PC. This can only be done in close proximity to a fallen player. On occasion, Ghosts can scan certain objects and provide additional context to the Guardian. For example, scanning a dead [[Cabal]] on [[Phobos]] will have Ghost describe what legion it's from.
Ghosts serve the important function of a narrative device, acting as a vehicle for important tasks such as informing players of new objectives, and also serve as a revive/respawn marker when a player's character dies during cooperative play.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> Ghosts notify players when another player/Guardian has left the area or is revived. A Ghost can assist to more quickly revive another fallen player by holding the X button on the Xbox 360/One, the square button on the PlayStation 3/4, or the E key on PC. This can only be done in close proximity to a fallen player's death location, marked by his Ghost. On occasion, while on missions, certain objects must be scanned either to progress the narrative provide additional context to the Guardian, which is visually represented as the Ghost flying out and scanning the object of interest. For example, scanning a dead [[Cabal]] on [[Phobos]] will have Ghost describe what legion it's from.


==Ghost Shells==
==Ghost Shells==
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