The Insight Terminus: Difference between revisions

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(finished walkthrough of the insight terminus)
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==Gameplay==
==Gameplay==
The strike will start with the player and his/her Fireteam spawning at the Tangle. Follow the sloping path with your [[Sparrow]], until you reach a cave. Dismount and follow the tunnels until you reach a choke point. Beyond, there will be a chamber with several [[Goblin]]s and [[Hobgoblin]]s and 2 [[Quantum Minotaur]]s. Concentrate on the [[Minotaur]]s, and don't step into the chamber until one is gone. If you take too much damage, retreat and let your Fireteam step into the entrance to fire at the Minotaurs. Once both are defeated, follow the tunnel into another chamber. There will be multiple [[Cabal]] [[Centurion]]s, [[Phalanx]]es and [[Legionary|Legionaires]], along with a mini-boss. Slowly push forward into the chamber, and remember to stay behind cover, until the mini-boss is cornered and isolated. If the boss gives your Fireteam too much trouble, use your [[Super]] to Kill it to travel deeper into the cave until you reach a narrow stretch. In this narrow section, you will be ambushed by [[Vex]] [[Fanatic]]s, so stay at a distance and aim at the Fanatics in the center. Afterwards, the player will enter a chamber with a vex gate. The player must stay in the middle of a vex circle in order to activate the gate. Multiple Cabal gladiators and war beast will attack, so this is a good time to use your abilities or grenades. Passing through the gate, you will appear at an island on a radiolarian lake. You must repel multiple cabal assaults, while fighting several mini boss centurions in sections. As soon as you kill the first centurion ,another will spawn and attack. Killing the second will give you an vex orb. Use the orb power a vex gate. If you are having trouble fighting the centurion or getting the orb place, slowly hit the miniboss/minions with long range attacks. as soon as one orb is in, another centurion will spawn with multiple phalanxes, psions and legionnaires. use the same strategy as you used last time. On opening the gate, you will be sent to a well, which you must travel down. There is an ledge on the well's wall, land on it, and follow another tunnel down wards until you reach a much larger radiolarian lake with a island in the center. Parkour across the vex blocks to reach the island and start the final boss fight.
The strike will start with the player and his/her Fireteam spawning at the Tangle. Follow the sloping path with your [[Sparrow]], until you reach a cave. Dismount and follow the tunnels until you reach a choke point. Beyond, there will be a chamber with several [[Goblin]]s and [[Hobgoblin]]s and 2 [[Quantum Minotaur]]s. Concentrate on the [[Minotaur]]s, and don't step into the chamber until one is gone. If you take too much damage, retreat and let your Fireteam step into the entrance to fire at the Minotaurs. Once both are defeated, follow the tunnel into another chamber. There will be multiple [[Cabal]] [[Centurion]]s, [[Phalanx]]es and [[Legionary|Legionaires]], along with a mini-boss. Slowly push forward into the chamber, and remember to stay behind cover, until the mini-boss is cornered and isolated. If the boss gives your Fireteam too much trouble, use your [[Super]] to Kill it to travel deeper into the cave until you reach a narrow stretch. In this narrow section, you will be ambushed by [[Vex]] [[Fanatic]]s, so stay at a distance and aim at the Fanatics in the center.
 
Afterwards, the player will enter a chamber with a [[Vex]] gate. The player must stay in the middle of a [[Vex]] plate in order to activate the gate. Multiple Cabal [[Gladiator]]s and [[War Beast]]s will attack throughout the encounter, so this is a good time to use your abilities or grenades. As you pass through the gate, you will appear at an island on a radiolarian lake. You must repel multiple Cabal assaults, while fighting several [[Major]] centurions in sections. As soon as you kill the first [[Centurion]], another will spawn and attack. Killing the second will give you an [[Vex]] orb. Use the orb to power the Vex gate. If you are having trouble fighting the Centurion or getting the orb in place, focus on the mini-boss with long-range attacks and abilities. As soon as one orb is in, another Centurion will spawn with multiple Phalanxes, [[Psion]]s and Legionnaires, so apply the same strategy as last time for this. Upon opening the gate, you will be sent down a well. There is an ledge on the well's side, so land on it and follow another tunnel downward until you reach a much larger radiolarian lake with a island in the center. Parkour across the Vex blocks to reach the island and begin the final-boss fight.
 
[[Kargen, the Technocrat]] is a difficult encounter, and his psychokinetic abilities will pressure Guardians into staying behind cover at all times. Avoid his attacks at all cost, and balance your focus on both the adds that spawn, along with Kargen himself.
   
   
==References==
==References==