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[[Guardians]] must defend [[Golden Age]] machinery from being salvaged by the [[Fallen]] [[House of Dusk]]. | [[Guardians]] must defend [[Golden Age]] machinery from being salvaged by the [[Fallen]] [[House of Dusk]]. | ||
== | ==Objectives== | ||
:Investigate the feedback. | |||
::Destroy a Fallen Shank and collect its core to find more information about the feedback problem. | |||
:Defend signal antenna | |||
::Locating source. | |||
:::[0-100]% | |||
:Find feedback source. | |||
::Find a way underground to search for the source of the Fallen jamming signal. | |||
==Transcript== | ==Transcript== | ||
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::Find a way underground to search for the source of the Fallen jamming signal. | ::Find a way underground to search for the source of the Fallen jamming signal. | ||
:::::The player moves along the shore line in the direction of Trostland, finding a tunnel leading into the ''[[Scavenger's Den]]'' [[Lost Sector]]. | |||
'''Ghost''': This tunnel looks promising. | |||
'''Ghost''': Fallen banners. We're definitely on the right track. | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:::::The player enters the Den, finding it full of Fallen and their progression blocked by several barriers | |||
:Bypass the barrier | |||
::Defeat all enemies in the area to draw out the one responsible for the blocking barrier | |||
:::::A "Voltaic Guard" [[Captain]] and several reinforcements enter from behind the barrier. | |||
:Defeat the Captain | |||
::Eliminate the Fallen that are protecting the blocking barrier | |||
:::::The player kills the Captain, causing the barrier to collapse and permit further passage. | |||
'''Ghost''': They're really built up down here. We need to remember this place after we retake the [[City]] - so we can clear it out for good. | |||
'''Hawthorne''': Or we could let the Fallen have their creepy caves, and NOT sacrifice more people. | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:::::The player continues into the cave system, fighting past more Fallen before finding their progression blocked by another barrier managed by another Voltaic Guard Captain. | |||
:Defeat the Captain | |||
::Eliminate the Fallen that are protecting the blocking barrier | |||
:::::The player defeats the Captain. | |||
'''Ghost''': With that shield down, I can finally get a reading on the source. It's close. | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:::::The player continues through the cave. Progression is blocked by a web of trip mines which can either be carefully avoided or safely detonated at a distance. The player enters the end of the cave system, as a Skiff enters through the opening to the sky above, and deploys reinforcements. | |||
'''Ghost''': This is it. Hold them off, and I'll use that Shank core to shut down the signal remotely. | |||