Forum:Krelix Prime: Difference between revisions

(→‎Gameplay: Added some modifications)
Line 41: Line 41:
After its Void shield has been shut down, the damage phase will begin. Afterwards, it will release chambers that hold a poison that causes a blackout. This poison will flood the room for 30 seconds and unless the party team reaches a high enough position or a safe zone, then the gas will reduce the players health to critical levels. The high grounds may protect the player from the gas but it makes them nearly an easy target for Krelix.
After its Void shield has been shut down, the damage phase will begin. Afterwards, it will release chambers that hold a poison that causes a blackout. This poison will flood the room for 30 seconds and unless the party team reaches a high enough position or a safe zone, then the gas will reduce the players health to critical levels. The high grounds may protect the player from the gas but it makes them nearly an easy target for Krelix.


====Weapons Online====
===Weapons Online===


After reducing Krelix's health below 25% then Krelix will activate some of the chemical weapons its been guarding. Among them are SIVA-like Turrets that fire Solar rockets, an Arc-powered field that chips away at the parties shields and a Void Super-cannon that could deliver a instant kill if it gets a clear lock on a player.
After reducing Krelix's health below 25% then Krelix will activate some of the chemical weapons its been guarding. Among them are SIVA-like Turrets that fire Solar rockets, an Arc-powered field that chips away at the parties shields and a Void Super-cannon that could deliver a instant kill if it gets a clear lock on a player. These weapons can be temporally disabled individually for about 1 minute by throwing the chemical bombs littered around the area.
4,365

edits