Stasis: Difference between revisions
→Verbs
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Common effects of Stasis subclasses are: | Common effects of Stasis subclasses are: | ||
*'''Slow''' | *'''Slow''' – The target has slowed movement, slowed ability regeneration, reduced weapon performance, and Overload Champions are stunned. '''Slowed''' combatants have difficulty firing accurately. After accumulating enough '''Slow''' stacks, the target is '''frozen'''. | ||
**A slowed player will see their visuals darkened and tinged in blue | **A slowed player will see their visuals darkened and tinged in blue | ||
*'''Freeze''' | *'''Freeze''' - The target is trapped in Stasis matter and is unable to move. After taking additional damage while '''frozen''', the target '''shatters'''. | ||
**Players can break out of freezing by using the appropriate button, taking a small amount of damage. | **Players can break out of freezing by using the appropriate button, taking a small amount of damage. | ||
*'''Shatter''' | *'''Shatter''' – When a '''frozen''' target is '''shattered''', they take damage and deal damage in an area around them. Shatter damage stuns Unstoppable Champions. | ||
*'''Stasis Shard''' | *'''Stasis Shard''' – A small shard of Stasis matter that can be collected to restore [[Melee]] energy. | ||
*'''Stasis Crystal''' | *'''Stasis Crystal''' – A crystal of solidified Stasis matter. Upon creation, '''freezes''' nearby combatants and '''slows''' nearby players. Crystals can be destroyed, dealing damage in an area. | ||
*'''Overshield''' – A protective barrier of Stasis | *'''Overshield''' – A protective barrier of Stasis energy which reduces damage taken from combatants. | ||
====[[Grenade]]s==== | ====[[Grenade]]s==== |