Destiny: Difference between revisions

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===Revisions===
===Revisions===
The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"&mdash;a two-hour video comprising the game’s cinematics and major story elements. In July of 2013, this was showed to Bungie's leadership, to negative reaction. They decided it was too campy and linear, and quickly decided to scrap Staten’s version of the story and start from scratch. In the coming weeks, the development team would devise a new plot, overhauling ''Destiny'' and stitching together the version. Plot threads were abandoned, characters were overhauled, and most of the dialogue was rewritten, despite Staten's objections.<ref name = "Messy"/> The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to  March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> The game finally saw release in September, 2014.
The story of the game was worked on by [[Joseph Staten]] and his team. During development, they put together a "supercut"&mdash;a two-hour video comprising the game’s cinematics and major story elements. The supercut involved a story where players hunted for the [[warmind]] [[Rasputin]], after the [[Hive]] brought him to the [[Dreadnaught]]. The game's third act would have taken place on the ship as players rescued the warmind. [[Osiris]] would act as a mentor to the player, and also had a robotic assistant. [[Uldren Sov]] was originally known as "the Crow," and would help players find Osiris. [[Charlemagne]] also made an appearance. Story missions would begin and end with cutscenes.
 
In July of 2013, this was showed to Bungie's leadership, to negative reaction. They decided it was too campy and linear, and quickly decided to scrap Staten’s version of the story and start from scratch. An issue was that the setting's worlds were all visited within the first few missions of the game, and this, in the view of Bungie's senior leadership, disrupted the game's rhythm. Furthermore, [[Jason Jones]] wanted a less linear story. In the coming weeks, the development team would devise a new plot, overhauling ''Destiny'' and stitching together the version. Plot threads were abandoned, characters were overhauled, and most of the dialogue was rewritten, despite Staten's objections. In this time period, the developers created the [[Director]], allowing players non-linear access to worlds. Jones also organized a series of "Iron Bar" meetings, where he and other top creators at Bungie like art director Chris Barrett and design lead Luke Smith would figure out how to cobble together a new, less linear plot for the game. This small group of developers spent the next two weeks sketching out a new plot and figuring out how to fit in the story missions they’d created over the past few years. In this period, the Dreadnaught was cut from the game, and the order of planet progression was changed. Lore that Staten had developed for the game ended up in the [[Grimoire]].<ref name = "Messy"/>  
 
The game was originally projected for release in September, 2013, but these story revisions occurred post-August 2013, pushing the game's projected release date to  March, 2014.<ref>[http://www.gamespot.com/articles/destinys-story-was-substantially-revised-before-re/1100-6430365/ '''GameSpot''' - ''Destiny's Story Was 'Substantially Revised' Before Release'']</ref> As the story was revised, further improvements were made to the gameplay.<ref name = "Messy"/> The game finally saw release in September, 2014.


A contract signed with Activision stated that Bungie was to release disc-based sequels to the game every second year up until 2019. The "largest downloadable product" would then be released in 2020. This was based on the projected 2013 release date however.<ref name = "CourtSequel"/>
A contract signed with Activision stated that Bungie was to release disc-based sequels to the game every second year up until 2019. The "largest downloadable product" would then be released in 2020. This was based on the projected 2013 release date however.<ref name = "CourtSequel"/>
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