Vex: Difference between revisions

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The Vex appear to be mass-produced units, constructed of an unknown metal alloy resembling hammered brass. All attempts by Guardians to communicate with them failed.<ref>[http://www.destinythegame.com/au/en/game/enemies/vex '''Bungie''' : ''Vex'']</ref> It is said that Vex encryption is unbreakable.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Master Rahool]]: [[Master Rahool#Quotes|Quotes]]''</ref>  
The Vex appear to be mass-produced units, constructed of an unknown metal alloy resembling hammered brass. All attempts by Guardians to communicate with them failed.<ref>[http://www.destinythegame.com/au/en/game/enemies/vex '''Bungie''' : ''Vex'']</ref> It is said that Vex encryption is unbreakable.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Master Rahool]]: [[Master Rahool#Quotes|Quotes]]''</ref>  


The Vex are all connected to one another in a massive hivemind. This mind appears to extend far across time and space as shown by the existence of the [[Sol Primeval]] and [[Sol Imminent]] who, despite existing in the past and future respectively, are able to coordinate with Vex in the present day as seen in the [[Vault of Glass]]. Individual Vex called Axis Minds act as leaders by storing all information necessary to complete a particular goal, freeing up individual Vex to pursue local tasks while the Axis Mind can plan globally. This creates a centralized weakness for the Vex, but they seem to consider it worth the risk.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Prohibitive_Mind|Prohibitive Mind]]''</ref> The Vex are divided up into different programming collectives, each with a different set of directives intended to advance the Vex race as a whole. Whether the Vex in question are devoted to engineering projects, full-scale war, or religious devotion, all Vex are united by a single, unfathomable purpose.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#The Vex|The Vex]]''</ref>
The Vex are all connected to one another in a massive hivemind, but individual Vex called Axis Minds act as leaders by storing all information necessary to complete a particular goal, freeing up individual Vex to pursue local tasks while the Axis Mind can plan globally. This creates a centralized weakness for the Vex, but they seem to consider it worth the risk.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Prohibitive_Mind|Prohibitive Mind]]''</ref> The Vex are divided up into different programming collectives, each with a different set of directives intended to advance the Vex race as a whole. Whether the Vex in question are devoted to engineering projects, full-scale war, or religious devotion, all Vex are united by a single, unfathomable purpose.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#The Vex|The Vex]]''</ref>


===History===
===History===
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===Goals===
===Goals===


The Vex maintain active forces across multiple worlds in the Solar System, including [[Mercury]], [[Venus]], and [[Mars]], and it is thought that their structures are buried within every known celestial body and linked together in a massive trans-dimensional and trans-temporal network. This network, called [[The Nexus]], converts planets into machines; Mercury was converted into a machine world within days of the [[Collapse]]. Ostensibly, the purpose of the Nexus is to create a massive supercomputer in order to incorporate the Vex into the fabric of the universe itself.<ref name = "Destiny">'''Bungie (2014-9-9)''', ''[[Destiny]], Activision Blizzard''</ref> The [[Vault of Glass]], a place where the Vex can manipulate reality at will, is potentially a testing ground for this power. This power is limited to the Vault, though [[Ikora]] hypothesizes that the [[Sol Progeny]] were meant to carry this ability into the rest of the universe.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Sol_Progeny|Sol Progeny]]''</ref> Both the Vault of Glass and The Nexus are part of a massive project being undertaken by the [[Hezen Protective]], so it can be assumed the two are related.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Hezen_Protective|Hezen Protective]]''</ref> However, it is unknown if the Vex's ultimate goal is even comprehensible to us.
The Vex maintain active forces across multiple worlds in the Solar System, including [[Mercury]], [[Venus]], and [[Mars]], and it is thought that their structures are buried within every known celestial body and linked together in a massive trans-dimensional and trans-temporal network. This network, called [[The Nexus]], converts planets into machines; Mercury was converted into a machine world within days of the [[Collapse]]. Ostensibly, the purpose of the Nexus is to create a massive supercomputer in order to incorporate the Vex into the fabric of the universe itself.<ref name = "Destiny">'''Bungie (2014-9-9)''', ''[[Destiny]], Activision Blizzard''</ref> The [[Vault of Glass]], a place where the Vex can manipulate reality at will, is potentially a testing ground for this power. This power is limited to the Vault, though [[Ikora]] hypothesizes that the [[Sol Progeny]] were meant to carry this ability into the rest of the universe.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Sol_Progeny|Sol Progeny]]''</ref> Both the Vault of Glass and The Nexus are part of a massive project being undertaken by the [[Hezen Protective]], so it can be assumed the two are related.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Hezen_Protective|Hezen Protective]]''</ref>  


Vex already exist in the distant past and future as the [[Precursors]] and [[Descendants]], respectively. Despite already existing in the past and future, the Vex have not yet eliminated their enemies for unknown reasons. This may be due to our poor understanding of the nature of time, or that the Vex do not currently have the resources to carry out their plans.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Descendants|Descendants]]''</ref> This may also have to do with the aformentioned theory that the Vex do not come from our own timeline. It is known however that the Vex also exist outside of time; [[Zydron, Gate Lord|Gatelords]] are responsible for locking specific realms outside of time.
Vex already exist in the distant past and future as the [[Precursors]] and [[Descendants]], respectively. Despite already existing in the past and future, the Vex have not yet eliminated their enemies for unknown reasons. This may be due to our poor understanding of the nature of time, or that the Vex do not currently have the resources to carry out their plans.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire/Enemies#Descendants|Descendants]]''</ref> This may also have to do with the aformentioned theory that the Vex do not come from our own timeline. It is known however that the Vex also exist outside of time; [[Zydron, Gate Lord|Gatelords]] are responsible for locking specific realms outside of time.
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