Tower of Woe: Difference between revisions

No change in size ,  3 years ago
m
No edit summary
Line 17: Line 17:
The Tower has three floors, accessible via a giant elevator. Two of them are managed by [[Revenant Wizard]]s, and the final one at the top is guarded by [[Hashladûn, Daughter of Crota]]. After defeating the Wizard(s), a [[Void Crystal]] must be broken in order for the elevator to continue moving. In the elevator, the Guardians are attacked by flocks of [[Acolyte]]s who guard the tower, shooting from various niches in the walls. At the top of the Tower, Guardians must confront and defeat Hashladûn, the architect of the Keep.
The Tower has three floors, accessible via a giant elevator. Two of them are managed by [[Revenant Wizard]]s, and the final one at the top is guarded by [[Hashladûn, Daughter of Crota]]. After defeating the Wizard(s), a [[Void Crystal]] must be broken in order for the elevator to continue moving. In the elevator, the Guardians are attacked by flocks of [[Acolyte]]s who guard the tower, shooting from various niches in the walls. At the top of the Tower, Guardians must confront and defeat Hashladûn, the architect of the Keep.


It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4'', ''[[The Scarlet Keep]]''</ref>.
It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4'', ''[[The Scarlet Keep]]''</ref>


==Gallery==
==Gallery==
373

edits