Vault of Glass (raid)/Walkthrough: Difference between revisions

Line 70: Line 70:


On Hard Mode, two Oracles will initially spawn. If neither are killed in time players will be Marked with Negation twice.
On Hard Mode, two Oracles will initially spawn. If neither are killed in time players will be Marked with Negation twice.
For the challenge mode of this encounter (Weekly 390 only), the Templar cannot teleport. Successfully completing this challenge will award players an Age of Triumph ornament and an Exotic version of one of the raid's primary weapons.


===Stage 4: The Gorgons' Labyrinth===
===Stage 4: The Gorgons' Labyrinth===
Line 105: Line 107:


===Stage 7: Atheon, Time's Conflux===
===Stage 7: Atheon, Time's Conflux===
For this section the final boss will appear: [[Atheon, Time's Conflux]]. Periodically he will teleport Guardians to a point in time, either past or future versions of the Vault, where they must pick up a Relic and destroy seven red [[Oracle]]s. On Hard Mode Atheon will also Detain Guardians not sent into the portals. The away team will face either three Descendant Hobgoblins if in the past or two Precursor Goblins and a Praetorian if in the future. The Relic holder can destroy them in one hit while the other two players shoot the Oracles. Caution must be observed as the player's screen will eventually go black; using the Relic's cleanse will wipe the darkness away.
For this section the final boss will appear: [[Atheon, Time's Conflux]]. Periodically it will teleport Guardians to a point in time, either past (Mars) or future (Venus) versions of the Vault, where one player picks up a Relic and deals with the enemies, and other two focus on destroying six red/yellow [[Oracle]]s. On Hard Mode, Atheon will also Detain Guardians not sent into the portals. The away team will face either three Descendant Hobgoblins if in the past or two Precursor Goblins and a Praetorian if in the future. In the past, the relic holder can instantly kill the Hobgoblins, so the other two players should not shoot them, which would cause their shields to activate, providing further hassle for the relic bearer. However, the Minotaur on Venus is very deadly and takes several hits with the relic to kill. To help out the Relic holder, the other two players should throw their grenades at it, doing damage and also making it cower for a few seconds, giving the Relic holder invaluable time to damage it. Aside from clearing the enemies, the Relic holder can destroy the oracles in one hit with a "Jump + Heavy" attack or by using the Relic's unique Super ability. Caution must be observed as the player's screen will eventually go black; using the Relic's cleanse will wipe the darkness away.


In the meantime the Guardians left behind in the Vault will face Atheon and [[Supplicant]]s, special Harpies that explode upon death or within close proximity to a player. While Atheon is summoning Supplicants it will stand still, allowing damage to be done. Players will need to stand on one of the corresponding Sync Plates that opens the portal which releases the trapped players. When they reappear a message will show, saying, "''Guardians make their own fate''."
In the meantime, the Guardians left behind in the Vault will face Atheon and [[Supplicant]]s, special Harpies that explode upon death or within close proximity to a player. While Atheon is summoning Supplicants it will stand still, allowing damage to be done. Players will need to stand on one of the corresponding Sync Plates that opens the portal which releases the trapped players. If the players who get teleported call out "Mars", then those outside would stand on the left plate. If "Venus" is called, they would stand on the right plate. To avoid getting exploded by the Supplicants, players should stand on the pillar in the middle of both plates. This allows the portal to be opened while simultaneously being out of reach of the Supplicants. When all oracles are destroyed a message will show, saying, "''Guardians make their own fate''."


Once the teleported Guardians have exited the portal Atheon will be extremely vulnerable to damage due to a buff called "Time's Vengeance", which greatly reduces all cooldowns, allowing the Relic's shield ability to be used constantly to protect against Atheon's attacks, as well as greatly increasing damage to Atheon for thirty seconds. When the buff is ended, hide until an away team is teleported, and repeat the process until Atheon is defeated.<ref>''EuroGamer'': '''[http://www.eurogamer.net/articles/2015-01-06-destiny-vault-of-glass-guide?page=6 How to kill Atheon, Time's Conflux]''</ref>
Once the oracles are destroyed and players receive "Time's Vengeance", a buff greatly increasing the damage taken by Atheon and speeding up players' cooldowns, they should go to the middle floating block to do their damage. Here, the Relic holder activates the shield ability to protect the other players while they deal damage to Atheon. When the "Time's Vengeance" timer is low, Guardians shoul jump out the back, towards where they entered the Vault, because if they jump to the left or right, Supplicants will most likely blow them up. When the buff ends, Atheon will again "open the timestream", and players should repeat the process until Atheon is defeated.<ref>''EuroGamer'': '''[http://www.eurogamer.net/articles/2015-01-06-destiny-vault-of-glass-guide?page=6 How to kill Atheon, Time's Conflux]''</ref>
Like the [[Templar]], it will also become enraged after eight minutes if Guardians take too long to defeat him, a warning appearing after seven minutes will appear to indicate this.


Like the [[Templar]], he will also become enraged after eight minutes if Guardians take too long to defeat him, a warning appearing after seven minutes will appear to indicate this.
Once Atheon is defeated the Raid party will not return to orbit after a set limit of twenty seconds but rather five minutes. This is because of time being broken inside the Vault with Time's Conflux's defeat. Guardians could explore the Glass Throne or return to orbit.


Once Atheon is defeated the Raid party will not return to orbit after a set limit of twenty seconds but rather five minutes. This is because of time being broken inside the Vault with Time's Conflux's defeat. Guardians could explore the Glass Throne or return to orbit.
For the challenge mode of this encounter (weekly 390 only), each player must destroy only one oracle per teleport phase. That means the people outside also have to go in the correct side and destroy an oracle, rather than just waiting. But, not everyone can be in the portal at once, or everyone will be killed and return to the last checkpoint. So basically, Atheon teleports people, two people kill oracles while the correct portal is called out and opened, the two who have already destroyed two leave, the three outside go in, and then the four other oracles get destroyed accordingly. Ideally, when leave the portal you'd go to middle and wait for the damage phase, not the plate. If you sit on the plate you will slowly be blinded, and by the time damage comes around you won't know where you are. Interestingly, the portal will stay open, even if no one is on the plate. So, you may as well go to middle and wait for the relic bearer to eventually come and cleanse you. If Atheon is not killed in one damage phase, rinse and repeat the previous steps until it is killed. Upon completion of the challenge, players receive an Age of Triumph ornament and an Exotic version of one of the raid's primary weapons.


==Rewards==
==Rewards==
17

edits