Raid: Difference between revisions

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'''Raid''' is a game mode of ''[[Destiny]]''. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed.<ref name = "Alpha">[http://www.neogaf.com/forum/showpost.php?p=115321786&postcount=1557 '''NeoGaf''' : ''Destiny Alpha Gameplay Leaks'']</ref> They involve specific quests for groups of [[fireteam]]s.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> No waypoints or explicit objectives are provided.<ref name = "Tough">[http://www.gamespot.com/articles/destinys-raids-so-tough-you-may-need-help-from-the/1100-6422047/?utm_source=weekly_newsletter&utm_medium=email&utm_campaign=destinys-raids-so-tough-you-may-need-help-from-the '''GameSpot''' - ''Destiny's Raids So Tough You May Need Help from the Internet'']</ref>
'''Raid''' is a game mode of ''[[Destiny]]''. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed.<ref name = "Alpha">[http://www.neogaf.com/forum/showpost.php?p=115321786&postcount=1557 '''NeoGaf''' : ''Destiny Alpha Gameplay Leaks'']</ref> They involve specific quests for groups of [[fireteam]]s.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> No waypoints or explicit objectives are provided.<ref name = "Tough">[http://www.gamespot.com/articles/destinys-raids-so-tough-you-may-need-help-from-the/1100-6422047/?utm_source=weekly_newsletter&utm_medium=email&utm_campaign=destinys-raids-so-tough-you-may-need-help-from-the '''GameSpot''' - ''Destiny's Raids So Tough You May Need Help from the Internet'']</ref>
==Overview==


Raids differ from [[strike]]s in a few ways:
Raids differ from [[strike]]s in a few ways:
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Two difficulty levels exist for raids&mdash;normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/>
Two difficulty levels exist for raids&mdash;normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/>


==Fireteams and Checkpoints==
===Fireteams and Checkpoints===
Players need to assemble their fireteam before entering the raid. The Fireteam leader is the one that the raid checkpoints is tied to, so whoever was the fireteam leader in the last session needs to initiate a new session in order to resume.
Players need to assemble their fireteam before entering the raid. The Fireteam leader is the one that the raid checkpoints is tied to, so whoever was the fireteam leader in the last session needs to initiate a new session in order to resume.


There is a checkpoint for every boss killed, allowing players to return to the raid on other days, within a week (see lockout below). Players should agree upon how much progress they will make in each session if they don't plan on completing the raid in one session.
There is a checkpoint for every boss killed, allowing players to return to the raid on other days, within a week (see lockout below). Players should agree upon how much progress they will make in each session if they don't plan on completing the raid in one session.


==Lockout==
===Lockout===
Unlike all other activities, the Raid game mode employs a weekly lockout for earning loot. This means two things:
Unlike all other activities, the Raid game mode employs a weekly lockout for earning loot. This means two things:


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#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>


==Rewards==
===Rewards===
Completing a raid rewards players with items not normally found elsewhere in the game. For example, Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment. Some chests also have a chance to have an exotic weapon. Each boss fight also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on hard mode will yield the best rewards, typically an exotic weapon not found elsewhere, such as the [[Vex Mythoclast]] from the Vault of Glass. Aesthetic items such as shaders, emblems, ships and personal vehicles are also given.
Completing a raid rewards players with items not normally found elsewhere in the game. For example, Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment. Some chests also have a chance to have an exotic weapon. Each boss fight also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on hard mode will yield the best rewards, typically an exotic weapon not found elsewhere, such as the [[Vex Mythoclast]] from the Vault of Glass. Aesthetic items such as shaders, emblems, ships and personal vehicles are also given.


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