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[[File:Dreadnaught - Umbral Causeway.jpg|300px|right|thumb|The Court of Oryx.]] | [[File:Dreadnaught - Umbral Causeway.jpg|300px|right|thumb|The Court of Oryx.]] | ||
{{quote|The Court of Oryx. The most powerful of his army. He would hold the Court in reserve. Allow the mass of the Hive to tear down a world. Then, he would open the gates and unleash the Court upon a weary and battle-scarred race. Fear is a powerful weapon, and one the King uses all too well. |[[Toland]]'s Journal}} | {{quote|The Court of Oryx. The most powerful of his army. He would hold the Court in reserve. Allow the mass of the Hive to tear down a world. Then, he would open the gates and unleash the Court upon a weary and battle-scarred race. Fear is a powerful weapon, and one the King uses all too well. |[[Toland]]'s Journal}} | ||
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*[[Hashladûn, Daughter of Crota]] {{C|inferred}} | *[[Hashladûn, Daughter of Crota]] {{C|inferred}} | ||
==Gameplay== | ==Gameplay (D1)== | ||
The Court of Oryx is a guardian-initiated activity that can be triggered as a [[public event]] in the [[Hall of Souls]] on the Dreadnaught that summons an assortment of powerful [[Hive]] and [[Taken]] enemies. These events must be initiated by offering either a [[Reciprocal Rune]], an [[Antiquated Rune]], or a [[Stolen Rune]]. | The Court of Oryx is a guardian-initiated activity that can be triggered as a [[public event]] in the [[Hall of Souls]] on the Dreadnaught that summons an assortment of powerful [[Hive]] and [[Taken]] enemies. These events must be initiated by offering either a [[Reciprocal Rune]], an [[Antiquated Rune]], or a [[Stolen Rune]]. | ||
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'''Important Note''': While the Court allows for a maximum of nine players to compete in the Court, the game's matchmaking system is such that one solo player in a single instance takes up three spaces. This means that a player should bring with them a full [[fireteam]] if they want to maximize the number of people who can participate. | '''Important Note''': While the Court allows for a maximum of nine players to compete in the Court, the game's matchmaking system is such that one solo player in a single instance takes up three spaces. This means that a player should bring with them a full [[fireteam]] if they want to maximize the number of people who can participate. | ||
==Tier 1 and 2 Bosses== | ===Tier 1 and 2 Bosses=== | ||
*[[Alzok Däl]], [[Gornuk Däl]], and [[Zyrok Däl]]—a trio of [[Wizard]]s that can revive each other if they aren't killed quickly enough. | *[[Alzok Däl]], [[Gornuk Däl]], and [[Zyrok Däl]]—a trio of [[Wizard]]s that can revive each other if they aren't killed quickly enough. | ||
*[[Bracus Horu'usk]]—a Taken [[Centurion]] whose shield can only be taken down by eliminating all enemies. | *[[Bracus Horu'usk]]—a Taken [[Centurion]] whose shield can only be taken down by eliminating all enemies. | ||
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*[[Lokaar]]—a Wizard that will keep teleporting around the arena | *[[Lokaar]]—a Wizard that will keep teleporting around the arena | ||
==Tier 3 Bosses== | ===Tier 3 Bosses=== | ||
The Tier 3 boss rotates every week. | The Tier 3 boss rotates every week. | ||
*[[Balwûr]]—a Wizard who constantly casts poison on the whole arena. Killing Acolytes helps create safe zones that the players can stand in. | *[[Balwûr]]—a Wizard who constantly casts poison on the whole arena. Killing Acolytes helps create safe zones that the players can stand in. |