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{{Article quote|What secrets lie inside the [[Pyramid (Luna)|Pyramid]]? It sits in silence, waiting for you.}} | {{Article quote|What secrets lie inside the [[Pyramid (Luna)|Pyramid]]? It sits in silence, waiting for you.}} | ||
{{Level infobox | {{Level infobox | ||
|prev= [[In | |prev= [[In the Deep]] | ||
|next= | |next= | ||
|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
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|objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]] | |objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]] | ||
}} | }} | ||
'''Beyond''' is the thirty-eighth [[story]] mission of Destiny 2 and the tenth and last mission story mission of ''[[Shadowkeep]]''. | '''Beyond''' is the thirty-eighth [[story]] mission of Destiny 2 and the tenth and last mission story mission of ''[[Shadowkeep]]''. The mission sees the Guardian travel into the Pyramid ship in search for answers. | ||
==Enemies== | ==Enemies== | ||
*[[Hive]] | *[[Hive]] | ||
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==Transcript== | ==Transcript== | ||
'''Gameplay''' | '''{Gameplay}''' | ||
''The player spawns in [[Sorrow's Harbor]], facing the entrance to the [[Enduring Abyss]]'' | ''The player spawns in [[Sorrow's Harbor]], facing the entrance to the [[Enduring Abyss]]'' | ||
*'''[[Eris Morn]]''': Our fate lies ahead of us. That [[Pyramid (Luna)|Pyramid]] destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within. | *'''[[Eris Morn]]''': "Our fate lies ahead of us. That [[Pyramid (Luna)|Pyramid]] destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within." | ||
''The player presses deeper into the Enduring Abyss, eliminating any [[Hidden Swarm]] trooper standing in these dark catacombs. After making it into the opening revealing [[Earth]], the Ghost will begin to report being invaded by a [[Darkness|mysterious force]] again.'' | ''The player presses deeper into the Enduring Abyss, eliminating any [[Hidden Swarm]] trooper standing in these dark catacombs. After making it into the opening revealing [[Earth]], the Ghost will begin to report being invaded by a [[Darkness|mysterious force]] again.'' | ||
*'''[[The Ghost|Ghost]]''': It's happening again. Like it's reaching inside of me. | *'''[[The Ghost|Ghost]]''': "It's happening again. Like it's reaching inside of me." | ||
''The player meets face to face with the dormant Pyramid once again.'' | ''The player meets face to face with the dormant Pyramid once again.'' | ||
*'''[[Ghost]]''': The Pyramid is waiting. | *'''[[Ghost]]''': "The Pyramid is waiting." | ||
''After pressing through their final [[Hive]] opposition of the mission, they finally circumvent the [[Nightmare]] barrier keeping them away from the Pyramid. They continue down the cliffside towards the Pyramid.'' | ''After pressing through their final [[Hive]] opposition of the mission, they finally circumvent the [[Nightmare]] barrier keeping them away from the Pyramid. They continue down the cliffside towards the Pyramid.'' | ||
*'''Ghost''': It beckons us to come closer. | *'''Ghost''': "It beckons us to come closer." | ||
''Scaling further down the cliffside, the player finds themselves at a dead-end with only one platform left. Descending down, however, the player is then seized by the Pyramid and is drawn into one of it's open hatches.'' | ''Scaling further down the cliffside, the player finds themselves at a dead-end with only one platform left. Descending down, however, the player is then seized by the Pyramid and is drawn into one of it's open hatches.'' | ||
*'''Ghost''', seemingly corrupted by the [[Darkness]]: Violence. Beauty. Truth. These things await inside. There's no turning back now. | *'''Ghost''', seemingly corrupted by the [[Darkness]]: "Violence. Beauty. Truth. These things await inside. There's no turning back now." | ||
''The player is pulled into the Pyramid, into a new location known as [[Admittance]].'' | ''The player is pulled into the Pyramid, into a new location known as [[Admittance]].'' | ||
*'''Ghost''': Welcome. We've been waiting. | *'''Ghost''': "Welcome. We've been waiting." | ||
''The player then explores the Pyramid.'' | ''The player then explores the Pyramid.'' | ||
*'''Ghost''': [[The Guardian|You're]] so close now. Just a little further. | *'''Ghost''': "[[The Guardian|You're]] so close now. Just a little further." | ||
''The player sees a [[Phantom]] and follows it, | ''The player sees a [[Phantom]] and follows it, only to come face to face with the [[Nightmare of Dominus Ghaul]]. | ||
''The Nightmare does the same thing the real [[Ghaul]] would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, the Nightmare heads to the pedestal where it's [[Dominus Ghaul|template]] would have gotten his power and the Guardian is teleported back to the Pyramid.'' | ''The Nightmare does the same thing the real [[Ghaul]] would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, the Nightmare heads to the pedestal where it's [[Dominus Ghaul|template]] would have gotten his power and the Guardian is teleported back to the Pyramid.'' | ||
*'''Ghost''': The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness. | *'''Ghost''': "The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness." | ||
''The Guardian | ''The Guardian continues to explore the Pyramid, eventually finding the [[Nightmare of Fikrul, the Fanatic|Nightmare of the Fanatic]].'' | ||
''The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.'' | ''The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.'' | ||
*'''Ghost''': The Light abandoned [[Cayde-6|Cayde]]. Left him for dead. In Light, there is only failure. | *'''Ghost''': "The Light abandoned [[Cayde-6|Cayde]]. Left him for dead. In Light, there is only failure." | ||
''The player then explores the Pyramid more still | ''The player then explores the Pyramid more still and encounters the final Nightmare, the [[Nightmare of Crota, Son of Oryx]].'' | ||
''The player defeats and takes the blades of [[Swordbearer]] Nightmares, and defeats the Nightmare of Crota.'' | ''The player defeats and takes the blades of [[Swordbearer]] Nightmares, and defeats the Nightmare of Crota.'' | ||
*'''Ghost''': One by one, Crota slaughtered many [[Guardians]]. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid. | *'''Ghost''': "One by one, Crota slaughtered many [[Guardians]]. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid." | ||
''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an [[Unknown Artifact]].'' | ''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an [[Unknown Artifact]].'' | ||
*'''Ghost''': Respite lies ahead. | *'''Ghost''': "Respite lies ahead." | ||
''The Guardian inspects the Unknown Artifact, but are then teleported into a vision.'' | ''The Guardian inspects the Unknown Artifact, but are then teleported into a vision.'' | ||
'''Cutscene''' | '''[https://www.youtube.com/watch?v=j_yaXiQDBGE {Cutscene}]''' | ||
''The player looks around, and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramids]] loom.'' | ''The player looks around, and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramids]] loom.'' | ||
*'''?''': You made it. | *'''?''': "You made it." | ||
''The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them. | ''The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them. | ||
*'''Darkness''': We have heard your cries for help. And soon, we will answer. | *'''Darkness''': "We have heard your cries for help. And soon, we will answer." | ||
*'''The Guardian''': Who are you? | *'''The Guardian''': "Who are you?" | ||
*'''Darkness''': Don't you recognize us? We are not you friend. We are not your enemy. We are your...salvation. | *'''Darkness''': "Don't you recognize us? We are not you friend. We are not your enemy. We are your...salvation." | ||
''The player is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].'' | ''The player is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].'' | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{Story|SKP}} | |||
[[Category:Story missions]] | [[Category:Story missions]] |
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