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*'''Assassin's Munitions''' - Requires three or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time. | *'''Assassin's Munitions''' - Requires three or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time. | ||
*'''Lethal Defense''' - Requires six or more Invader points. Grants an improved Invasion overshield. | *'''Lethal Defense''' - Requires six or more Invader points. Grants an improved Invasion overshield. | ||
*'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading | *'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading grants a temporary damage bonus once you return to your own arena. | ||
*'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes. | *'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes. | ||
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