Gambit Prime: Difference between revisions

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*'''Assassin's Munitions''' - Requires three or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time.
*'''Assassin's Munitions''' - Requires three or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time.
*'''Lethal Defense''' - Requires six or more Invader points. Grants an improved Invasion overshield.
*'''Lethal Defense''' - Requires six or more Invader points. Grants an improved Invasion overshield.
*'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading. grants a temporary damage bonus once you return to your own arena.
*'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading grants a temporary damage bonus once you return to your own arena.
*'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes.
*'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes.