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'''Asylum of Screams''' is an end-game activity where Guardians go to a remote area of Darumel's Ascendant Realm in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.
'''Asylum of Screams''' is an end-game activity where Guardians go to a remote area of Darumel's Ascendant Realm in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.
==Overview==
==Overview==
===Description===
The Asylum of Screams is a [[Dungeon]] of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm from [[The Kell's Scourge Syndicate]] of the [[Fallen]] to the [[Taken]].
The Asylum of Screams is a [[Dungeon]] of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm from [[The Kell's Scourge Syndicate]] of the [[Fallen]] to the [[Taken]].


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After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.
After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.


Sometimes, there will be a mission, called Darumel's Wrath, with preset encounters and set dialogue in which the players can stumble into. These encounters can be set like a [[Raid Lair]] with hectic combat scenarios and unique Bosses at the end. Although, what makes this particular activity interesting, and somewhat infuriating to those unbeknownst to this rule, is that the loot claimed from these missions cannot be claimed until the end of the mission. Once completed, the loot can be definitively claimed and the players teleported back to the beginning (to shorten travel time and ensure more playability in the realm.
===Difficulty===
There are 6 difficulties to choose from:
There are 6 difficulties to choose from:
*'''Normal''':
*'''Normal''':
{{Article Quote|Laugh and laugh at even the biggest of Dark Champions! Risk is exponentially low, but so is the reward.}}
{{Article Quote|Laugh and laugh at even the biggest of Dark Champions! Risk is exponentially low, but so is the reward.}}
*'''Hard''':
*'''Hard''':
{{Article Quote|The Darkness comes strong, but with enough Light, you may triumph. Your reward will provide you with enough.}}
{{Article Quote|The Darkness comes strong, but with enough Light, you may triumph. Your reward will provide you with enough.}}
*'''Heroic''':
*'''Heroic''':
{{Article Quote|The Darkness is ready to snuff your Light and it's army ready to stamp on your corpse, though chances of survival are only depended on your skill.}}
{{Article Quote|The Darkness is ready to snuff your Light and it's army ready to stamp on your corpse, though chances of survival are only depended on your skill.}}
*'''Midnight''':
*'''Midnight''':
{{Article Quote|The Darkness will swallow you whole and your Light forever lost from the warm embrace of the Traveler. You WILL not live once.}}
{{Article Quote|The Darkness will swallow you whole and your Light forever lost from the warm embrace of the Traveler. You WILL not live once.}}
*'''Eclipse''':
*'''Eclipse''':
{{Article Quote|Your ties to the Light have been shattered and the denizens of this realm are ravenous for your Light. May the Traveler have mercy upon your soul...}}
{{Article Quote|Your ties to the Light have been shattered and the denizens of this realm are ravenous for your Light. May the Traveler have mercy upon your soul...}}
*'''Catalyst''':
*'''Catalyst''':
{{Article Quote|Use this ancient tool to make your adventure... ,or perhaps, break. Reward chances are determined by your set difficulty.}}
{{Article Quote|Use this ancient tool to make your adventure... ,or perhaps, break. Reward chances are determined by your set difficulty.}}
===Encounters===
*'''Boss Encounter'''
*'''Puzzle Encounter'''
*'''Ambush Encounter'''
*'''Stronghold Encounter'''
*'''Time Trial Encounter'''
**'''Marathon Encounter'''
**'''Sparrow Encounter'''
*'''Stealth Encounter'''
*'''Siege Encounter'''


==History==
==History==