Forum:Temple of Exultation (raid): Difference between revisions

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The Ascent begins with the players arriving at the Temple of Exultation in a cutscene, the massive fortress with a funnel of light and resonance flowing from its peak. Guardians start at the bottom of the temple and must ascend to the top while defeating Hive in the process. The ascent is divided into three section, the bottom, middle and top, with each section cut off by walls of resonance, blocking off players from easily accessing the temple. To unlock these sections of the temple, one must acquire '''Abated Resonance''' (which has a one minute timer, which will then shift to '''Cascading Resonance''' which kills the player) by defeating [[Forum:Resonant Winnower|Resonant Winnower]] [[Wizard]]s, (which after killing a certain amount of enemies) and "dunk" the resonance in certain pedestals in each section of the Ascent before they are killed by the Cascading Resonance. The first section starts with three pedestals, the second with five and the third with seven. When all pedestals have been infused with Abated Resonance. This encounter does not have a no respawn zone so players can die as many times as they need to complete the encounter.   
The Ascent begins with the players arriving at the Temple of Exultation in a cutscene, the massive fortress with a funnel of light and resonance flowing from its peak. Guardians start at the bottom of the temple and must ascend to the top while defeating Hive in the process. The ascent is divided into three section, the bottom, middle and top, with each section cut off by walls of resonance, blocking off players from easily accessing the temple. To unlock these sections of the temple, one must acquire '''Abated Resonance''' (which has a one minute timer, which will then shift to '''Cascading Resonance''' which kills the player) by defeating [[Forum:Resonant Winnower|Resonant Winnower]] [[Wizard]]s, (which after killing a certain amount of enemies) and "dunk" the resonance in certain pedestals in each section of the Ascent before they are killed by the Cascading Resonance. The first section starts with three pedestals, the second with five and the third with seven. When all pedestals have been infused with Abated Resonance. This encounter does not have a no respawn zone so players can die as many times as they need to complete the encounter.   


On Master difficulty, the Resonant Winnower are replaced by [[Unstoppable Ogre]]s but still possess the name of Resonant Winnower.  
On Master difficulty, [[Unstoppable Ogre]]s replace the Resonant Winnower Wizards but they still possess the name of the latter.  
 
===Scourge of Io===
===Scourge of Io===
After entering into the peak of the temple, players must go through some minor traps like crushing walls and bottomless pits that will kill players. They will eventually reach a massive room with a T-shaped bridge and a bit below it. The room connects to six other rooms blocked off by resonant barriers with various murals covering the walls. In the center of the main room, [[Forum:Xurgen, Scourge of Io|Xurgen, the Scourge of Io]] kneels before the massive mural of the Tree of Silver Wings and the Witness. Upon reaching a certain proximity of Xurgen, he will stand up, summoning his [[Forum:Corruption (element)|Corruption]] [[Splinter]], the players would fall into a no respawn zone, beginning the encounter.  
After entering into the peak of the temple, players must go through some minor traps like crushing walls and bottomless pits that will kill players. They will eventually reach a massive room with a T-shaped bridge and a bit below it. The room connects to six other rooms blocked off by resonant barriers with various murals covering the walls. In the center of the main room, [[Forum:Xurgen, Scourge of Io|Xurgen, the Scourge of Io]] kneels before the massive mural of the Tree of Silver Wings and the Witness. Upon reaching a certain proximity of Xurgen, he will stand up, summoning his [[Forum:Corruption (element)|Corruption]] [[Splinter]], the players would fall into a no respawn zone, beginning the encounter.