Raid: Difference between revisions

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*6 player fireteams, as opposed to 3.
*6 player fireteams, as opposed to 3.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
*No matchmaking. A player must form a fireteam beforehand or search on an LFG (Looking For Group) site.
**In ''[[Destiny 2]]'' the new Guided Games feature allowed solo-players to seek out [[Clan]] members to play within end-game activities such as raids. This feature was removed on November 3rd, 2020, coinciding with the launch of [[Beyond Light]].
**In ''[[Destiny 2]]'' the new Guided Games feature allowed solo-players to seek out [[Clan]] members to play within end-game activities such as raids but is not available for all raids.
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Raid enemies will have abilities not found elsewhere in the game (i.e. unique enemies, debuffs, etc).
*Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.
*Strikes last roughly ten to fifteen minutes, whereas raids can take up to several hours, usually only if players are new to the raid or during the initial few days following the release of a new Raid.
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Two difficulty levels exist for raids: normal, and hard (Prestige). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/>
Two difficulty levels exist for raids: normal, and hard (Prestige). The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies, additional objectives and a harsher death penalty.<ref name = "Tough"/>


====''Destiny''====
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. Each encounter has easier objectives and enemies are easier to kill. Weapons and armor dropped from normal mode raids drop at a lower [[Light]] cap than hard mode raids.
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].
*'''Hard Mode''': Players cannot be revived at all during an encounter (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. The [[Light]] cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from [[King's Fall]] and the [[Spliced]] armor from [[Wrath of the Machine]].
**In ''Destiny 2'', the Hard Mode has been renamed as the '''Prestige''' Mode, and is not available for some newer raids.
 
***All raids with Prestige mode have currently been put in the [https://help.bungie.net/hc/en-us/articles/360049202971-Destiny-Content-Vault Destiny Content Vault]. However, new raids are getting Master difficulties, greatly increasing enemy strength, durability, and occasionally adding stronger variants within the raid. Master difficulty is currently present on [[Vault of Glass (raid)|Vault of Glass]]'s reprisal in Destiny 2, [[Vow of the Disciple]], and [[King's Fall]]. Master mode will most likely be implemented in all future raids as well.
====''Destiny 2''====
*'''Normal''': Players need to wait 5 seconds before a teammate can revive them. However, each player has one revive token, allowing them to revive only one teammate per encounter.
*'''Prestige''': Exclusive to Year 1 Leviathan raids, which are currently in the [https://help.bungie.net/hc/en-us/articles/360049202971-Destiny-Content-Vault Destiny Content Vault] and inaccessible. Players lose their revive token on death. Otherwise identical to Hard Mode from ''Destiny''.
*'''Master''': A mode added to all ''Destiny 2'' raids from [[Vault of Glass (raid)|Vault of Glass]]'s reprisal onwards. Enemies have increased strength, durability, and occasionally have stronger variants within the raid. Completing encounter challenges on Master difficulty awards an Adept weapon. It is only available for the latest raid and the current weekly rotator raid.


===Raid Lairs===
===Raid Lairs===
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#Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
#Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>
#In Destiny 2, with the release of Season of the Haunted, older raids have their loot lockout removed, enabling targeted farming of drops.
 
In ''Destiny 2'', with the release of [[Season of the Haunted]], loot lockout is removed for the latest raid and the current weekly rotator raid, enabling targeted farming of drops.


===Rewards===
===Rewards===
Completing a raid rewards players with items not found elsewhere in the game. For example in Destiny 1, Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment, and some chests also have a chance to have an exotic weapon. Each encounter also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on a higher difficulty mode will yield the best rewards, such as armor upgrade materials or Adept weapon variants. Aesthetic items such as shaders, emblems, ships and [[Sparrow]]s are also given.
Completing a raid rewards players with items not found elsewhere in the game. For example in ''Destiny'', Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment, and some chests also have a chance to have an exotic weapon. Each encounter also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on a higher difficulty mode will yield the best rewards, such as armor upgrade materials or Adept weapon variants. Aesthetic items such as shaders, emblems, ships and [[Sparrow]]s are also given.
 
In ''Destiny 2'' as of ''Beyond Light'', raid chests may now drop 3 to 5 [[Spoils of Conquest]], depending on the raid being played, which can be spent on extra loot at a vendor upon completing the raid in all raids from [[Deep Stone Crypt (raid)|Deep Stone Crypt]] onward, or on vaulted raid exotics at the [[Monument To Lost Lights]].


===Content vaulting in Destiny 2===
===Content vaulting in Destiny 2===
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