Scourge of the Past: Difference between revisions

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The final encounter of the raid combines elements of the first and previous encounters. As soon as the Berserker in front of the starting point is killed and the Holomap is charged, Insurrection Prime will rise from the center.
The final encounter of the raid combines elements of the first and previous encounters. As soon as the Berserker in front of the starting point is killed and the Holomap is charged, Insurrection Prime will rise from the center.


Loadouts are role-specific. One player must be assigned as a map reader, and another as a sniper. The rest should be grabbing the charges, and one person should be designated to drive the [[Drake Tank]]. The Holomap reader should have be equipped with close to medium range weapons. Hand cannons, pulse rifles, and shotguns are highly recommended. A sniper should be equipped with pulse rifle and a kinetic or energy sniper rifle. Everyone else should have the same loadouts as the map reader, but mid to long range weapons are recommended due to the large size of the map. Regardless of roles, everyone should be equipped with [[Whisper of the Worm]] for the DPS phase.
Loadouts are role-specific. One player must be assigned as a map reader, and another as a sniper. The rest should be grabbing the charges, and one person should be designated to drive the [[Drake Tank]]. The Holomap reader should have be equipped with close to medium range weapons. Hand cannons, pulse rifles, and shotguns are highly recommended. A sniper should be equipped with pulse rifle and a kinetic or energy sniper rifle. Everyone else should have the same loadouts as the map reader, but mid to long range weapons are recommended due to the large size of the map. Regardless of roles, it's recommended that everyone come equipped with [[Whisper of the Worm]] for the DPS phase.


As with the first encounter, the Holomap reader will call out where the Berserkers are, while keeping an eye out for jamming Servitors. Unlike the first encounter, there is only one that drops two batteries. The four runners must head to the Berserker's location, clear the adds surrounding him, and provoke him into exposing his weak points. After the Berserker is killed, two players will take their batteries to one of the three generators on the map. The other two should get ready with the next Berserker and wait for the battery holders to charge the generators and regroup, and then repeat with the next two players.
As with the first encounter, the Holomap reader will call out where the Berserkers are, while keeping an eye out for jamming Servitors. Unlike the first encounter, there is only one that drops two batteries. The four runners must head to the Berserker's location, clear the adds surrounding him, and provoke him into exposing his weak points. After the Berserker is killed, two players will take their batteries to one of the three generators on the map. The other two should get ready with the next Berserker and wait for the battery holders to charge the generators and regroup, and then repeat with the next two players.