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==Gameplay== | ==Gameplay== | ||
Ghosts inform players of new objectives and serve as a marker beacon/respawn point when a player's character dies during cooperative play.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> Ghosts notify players when a Guardian has left the area or revived. A Ghost can revive a player by holding the X button on the Xbox 360/ | Ghosts inform players of new objectives and serve as a marker beacon/respawn point when a player's character dies during cooperative play.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> Sometimes, these objectives must be scanned to find out further information about the next objective. Ghosts notify players when a Guardian has left the area or revived. A Ghost can revive a player by holding the X button on the Xbox 360/One, the square button on the PlayStation 3/4, or the E key on PC. This can only be done in close proximity to a fallen player. On occasion, Ghosts can scan certain objects and provide additional context to the Guardian. For example, scanning a dead [[Cabal]] on [[Phobos]] will have Ghost describe what legion it's from. | ||
On occasion, Ghosts can scan certain objects and provide additional context to the Guardian. For example, scanning a dead [[Cabal]] on [[Phobos]] will have Ghost describe what legion it's from. | |||
==Ghost Shells== | ==Ghost Shells== |