Touch of Malice: Difference between revisions

WIP, lore and Grimoire are the same.
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(WIP, lore and Grimoire are the same.)
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{{stub}}
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{{Weapon infobox
{{Weapon infobox
|image= [[File:Destiny-TouchOfMalice-ScoutRifle-Ingame.jpg|300px]]
|image= [[File:Grimoire Touch of Malice.jpg|300px]]  
|manufacturer= [[Eris Morn]]
|manufacturer= [[Eris Morn]]
|style= [[Hive]] <br> [[Weapons of Sorrow]]
|style= [[Hive]] <br> [[Weapons of Sorrow]]
Line 9: Line 9:
|level= 30
|level= 30
|accuracy= Moderate
|accuracy= Moderate
|stability= Moderate
|stability= 36-51 {{c|D1}} <br> 61 {{C|D2}}
|handling= Moderate
|handling= 40 {{c|D2}}
|magazine= 11
|magazine= 11 {{C|D1 and D2}}
|feed=
|aim= 40-50 {{C|D1}} <br> 40 {{c|D2}}
|ammo=  
|zoom= 20 {{C|D1 and D2}}
|recoil= 80-100 {{c|D1}} <br> 85 {{c|D2}}
|feed= Clip
|ammo= Primary
|mode= Full-automatic
|mode= Full-automatic
|rate= 240 RPM
|rate= 240 RPM {{C|D1}} <br> 260 RPM {{C|D2}}
|damage= {{Icon|Kinetic}} Kinetic
|damage= {{Icon|Kinetic}} Kinetic
|range= Good
|range= 58-82 {{c|D1}} <br> 53 {{C|D2}}
|service= [[Guardian]]s
|service= [[Guardian]]s
|affiliation=[[Oryx, the Taken King]]<br>[[Weapons of Sorrow]]
|affiliation=[[Oryx, the Taken King]]<br>[[Weapons of Sorrow]]
}}
}}
'''Touch of Malice''' is an exotic [[scout rifle]] obtained through collecting [[Calcified Fragment]]s and fighting bosses in [[King's Fall]].
'''Touch of Malice''' is an exotic [[scout rifle]] obtained through collecting [[Calcified Fragment]]s and fighting bosses in [[King's Fall]].
==Lore==
'''''"Let them feel every lash, every curse, every touch of malice that they first dealt to me." —[[Eris Morn]]'''''
Here am I, with the power to craft from my enemy's darkest secrets a weapon that could wound them at their core!
So what stays my hand?
When I behold the interiority of these cold, cold fragments, I see blind, squirming creatures. Every wound they give, they feel also upon themselves. Every bite they tear from the Light only deepens, never fills, the raging emptiness behind their terrible mouths.


The voices are as loud as ever. My nightmares just as bitter. My coal-black hatred burns as hot. But I feel something else now. Could it be…
==Destiny 1==
 
[[File:Destiny-TouchOfMalice-ScoutRifle-Ingame.jpg||thumb|300px|Touch of Malice in Destiny]]
No! I refuse it.
===Acquisition and Gameplay===
 
====Perks====
I will build this weapon.
{{expand-section}}
==Acquisition==
===Destiny 1===
This weapon is difficult to acquire, as the questline is long and broken up.


*Complete [[The Deep Lore]] - find 5 [[Calcified Fragment]]s
*Complete [[The Deep Lore]] - find 5 [[Calcified Fragment]]s
Line 49: Line 41:
*Pick up [[Touch of Malice]] from Eris
*Pick up [[Touch of Malice]] from Eris


===Destiny 2===
This weapon randomly drops at a low rate after defeating [[Oryx, the Taken King]] in the reprised [[King's Fall]].
==Gameplay==
===Destiny 1===
The Touch of Malice is a high RoF-lower Impact archetype of [[Scout Rifle]]. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it.
The Touch of Malice is a high RoF-lower Impact archetype of [[Scout Rifle]]. This means that one would be tempted to repeatedly press the trigger to quickly fire off rounds, but there's a hidden perk: Full Auto. This makes it so that the player can simply hold down the trigger and reduce the stress on their finger. The Instrinsic Perk is the weapon's namesake: the last round in the magazine instantly regenerates and deals double damage at the cost of the wielder's life force. Even with your health slowly going down, the potentially endless stream of bullets allows this weapon to open up a niche in doing high, uninterrupted DPS against PvE bosses. And if one can take advantage of the Touch of Mercy perk, where three rapid kills instantly start health regeneration, then the wielder will be able to keep up on DPS on the boss. Even with the massive questline required to obtain it, as well as the fact that you can kill yourself while using this weapon, the reward is well worth it.


The weapon's perk perfectly fits the raid that is needed to obtain it. During the final fight against Oryx, many strategies have the player stand in the an Aura of Immortality to deal damage to Oryx. Thus, using the double damage perk of the final round coupled with the Aura allow for massive damage to be dealt. Other strategies involved using player controlled health bonuses to use Touch of Malice outside of the Raid. For example, one could use the Titan super '''Ward of Dawn''' to have Blessing of Light and have increased health.
The weapon's perk perfectly fits the raid that is needed to obtain it. During the final fight against Oryx, many strategies have the player stand in the an Aura of Immortality to deal damage to Oryx. Thus, using the double damage perk of the final round coupled with the Aura allow for massive damage to be dealt. Other strategies involved using player controlled health bonuses to use Touch of Malice outside of the Raid. For example, one could use the Titan super '''Ward of Dawn''' to have Blessing of Light and have increased health.


===Destiny 2===
==Destiny 2==
[[File:ToMD2.jpg|thumb|300px|Touch of Malice in Destiny 2]]
===Aquisition and Gameplay===
====Perks====
{{expand-section}}
 
This weapon randomly drops at a low rate after defeating [[Oryx, the Taken King]] in the reprised [[King's Fall]].
The Touch of Malice has remained mostly unchanged from the original in both function and gameplay dynamic. However, with increased access to healing and damage resistance by all classes, users will typically be able to take advantage of the intrinsic perk (merged with Touch of Mercy) for longer than in ''Destiny 1'', and can do so without staying in place if necessary.
The Touch of Malice has remained mostly unchanged from the original in both function and gameplay dynamic. However, with increased access to healing and damage resistance by all classes, users will typically be able to take advantage of the intrinsic perk (merged with Touch of Mercy) for longer than in ''Destiny 1'', and can do so without staying in place if necessary.


New to the ''Destiny 2'' version of Touch of Malice is the perk Charged with Blight, which uses precision hits to charge up a secondary attack. Once fully charged with ten hits, holding reload chambers in a Darkness Bolt that poisons and blinds enemies for a brief period of time when fired. Additionally, while not explicitly mentioned in the perk description, enemies poisoned by the Darkness Bolt take 50% more damage from all [[Weapons of Sorrow]], i.e. Touch of Malice itself, [[Thorn]], and [[Osteo Striga]]. This further empowers the weapon's already-high DPS and makes returning strategies for team use of the weapon even more effective.
New to the ''Destiny 2'' version of Touch of Malice is the perk Charged with Blight, which uses precision hits to charge up a secondary attack. Once fully charged with ten hits, holding reload chambers in a Darkness Bolt that poisons and blinds enemies for a brief period of time when fired. Additionally, while not explicitly mentioned in the perk description, enemies poisoned by the Darkness Bolt take 50% more damage from all [[Weapons of Sorrow]], i.e. Touch of Malice itself, [[Thorn]], [[Osteo Striga]] and [[Necrochasm]]. This further empowers the weapon's already-high DPS and makes returning strategies for team use of the weapon even more effective.


Touch of Malice also has a new Exotic Catalyst obtained from a puzzle in King's Fall. It grants Rapid Hit; if used correctly, this allows the user to cancel its intrinsic perk faster if necessary while also reducing the kick from Charged with Blight, making the weapon easier to control and more comfortable to use over long periods of firing.
Touch of Malice also has a new Exotic Catalyst obtained from a puzzle in King's Fall. It grants Rapid Hit; if used correctly, this allows the user to cancel its intrinsic perk faster if necessary while also reducing the kick from Charged with Blight, making the weapon easier to control and more comfortable to use over long periods of firing.
==Grimoire and Lore==
'''''"Let them feel every lash, every curse, every touch of malice that they first dealt to me." —[[Eris Morn]]'''''
Here am I, with the power to craft from my enemy's darkest secrets a weapon that could wound them at their core!
So what stays my hand?
When I behold the interiority of these cold, cold fragments, I see blind, squirming creatures. Every wound they give, they feel also upon themselves. Every bite they tear from the Light only deepens, never fills, the raging emptiness behind their terrible mouths.
The voices are as loud as ever. My nightmares just as bitter. My coal-black hatred burns as hot. But I feel something else now. Could it be…
No! I refuse it.
I will build this weapon.


==Trivia==
==Trivia==