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{{quote|Spread your wings and set the sky ablaze.|Class Description}} | {{quote|Spread your wings and set the sky ablaze.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*Solar Grenade—A grenade that creates a flare of Solar Light which continually damages enemies trapped inside. | *Solar Grenade—A grenade that creates a flare of Solar Light which continually damages enemies trapped inside. | ||
*Firebolt Grenade—A grenade that unleashes bolts of Solar Light at nearby enemies. | *Firebolt Grenade—A grenade that unleashes bolts of Solar Light at nearby enemies. | ||
*Fusion Grenade—An explosive grenade that causes bonus damage when attached to its target. | *Fusion Grenade—An explosive grenade that causes bonus damage when attached to its target. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*Balanced Glide—Glide jump ability provides bonuses to both speed and control. | *Balanced Glide—Glide jump ability provides bonuses to both speed and control. | ||
*Focused Burst—Glide jump ability provides an initial burst of speed. | *Focused Burst—Glide jump ability provides an initial burst of speed. | ||
*Controlled Glide—Glide jump ability provides better directional control while in the air. | *Controlled Glide—Glide jump ability provides better directional control while in the air. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Daybreak]]'''—The user weaves Solar Light into a blade which can fire wide waves of Solar and gains wings made of Solar, allowing for greater jumping capability. | *'''[[Daybreak]]'''—The user weaves Solar Light into a blade which can fire wide waves of Solar and gains wings made of Solar, allowing for greater jumping capability. | ||
*'''Well of Radiance'''-The user plunges the Daybreak into the ground, generating an area of bright Solar energy that rapidly restores allies' health and overshield. | *'''Well of Radiance'''-The user plunges the Daybreak into the ground, generating an area of bright Solar energy that rapidly restores allies' health and overshield. | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*Healing Rift—Conjure a well of Light that continually heals those inside it. | *Healing Rift—Conjure a well of Light that continually heals those inside it. | ||
*Empowering Rift—Conjure a well of Light that increases the attack power of those inside it. | *Empowering Rift—Conjure a well of Light that increases the attack power of those inside it. | ||
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{{quote|From the smallest atoms bloom the greatest explosions.|Class Description}} | {{quote|From the smallest atoms bloom the greatest explosions.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*Vortex Grenade: A grenade that creates a vortex which continuously damages enemies trapped inside. | *Vortex Grenade: A grenade that creates a vortex which continuously damages enemies trapped inside. | ||
*Scatter Grenade: A grenade that splits into multiple submunitions that cover a large area upon detonation. | *Scatter Grenade: A grenade that splits into multiple submunitions that cover a large area upon detonation. | ||
*Axion Bolt: A bolt of Void Light that forks into smaller bolts which seek out enemies. | *Axion Bolt: A bolt of Void Light that forks into smaller bolts which seek out enemies. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*Strafe Glide: Upgrades Glide for better directional control. | *Strafe Glide: Upgrades Glide for better directional control. | ||
*Burst Glide: Upgrades Glide for strong speed boosts. | *Burst Glide: Upgrades Glide for strong speed boosts. | ||
*Blink: Replaces Glide with short distance teleportation. | *Blink: Replaces Glide with short distance teleportation. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Nova Bomb]]'''-The user hurls an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. | *'''[[Nova Bomb]]'''-The user hurls an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. | ||
*'''Nova Warp'''-The user becomes enveloped in Void energy and gains the ability to rapidly teleport charge a massive ball of Void which can explode in a missive burst. | *'''Nova Warp'''-The user becomes enveloped in Void energy and gains the ability to rapidly teleport charge a massive ball of Void which can explode in a missive burst. | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*Healing Rift: Conjure a well of Light that continuously heals those inside it. Grants an Overshield at full health. | *Healing Rift: Conjure a well of Light that continuously heals those inside it. Grants an Overshield at full health. | ||
*Empowering Rift: Conjure a well of Light that increases weapon damage for those inside it. | *Empowering Rift: Conjure a well of Light that increases weapon damage for those inside it. | ||
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{{quote|Harmony within, hurricane without.|Class Description}} | {{quote|Harmony within, hurricane without.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies. | *'''Arcbolt Grenade''': Chains bolts of lightning to nearby enemies. | ||
*'''Pulse Grenade''': Continuously damages enemies in its radius. | *'''Pulse Grenade''': Continuously damages enemies in its radius. | ||
*'''Storm Grenade''': Calls forth a focused lightning bolt. | *'''Storm Grenade''': Calls forth a focused lightning bolt. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*'''Balanced Glide''': Glide gets bonuses to both control and speed. | *'''Balanced Glide''': Glide gets bonuses to both control and speed. | ||
*'''Focused Burst''': Glide gets an initial burst of speed. | *'''Focused Burst''': Glide gets an initial burst of speed. | ||
*'''Controlled Glide''': Glide gets better directional control. | *'''Controlled Glide''': Glide gets better directional control. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Stormtrance]]'''-The user is enveloped in arc energy and is able to chain Arc lightning to nearby enemies from their hands. | *'''[[Stormtrance]]'''-The user is enveloped in arc energy and is able to chain Arc lightning to nearby enemies from their hands. | ||
*'''Chaos Reach'''-The user fires a massive beam of Arc from their hand. | *'''Chaos Reach'''-The user fires a massive beam of Arc from their hand. | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*'''Healing Rift''': A well of Light that continuously heals those inside it. | *'''Healing Rift''': A well of Light that continuously heals those inside it. | ||
*'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it. | *'''Empowering Rift''': A well of Light that increases the weapon damage of those inside it. | ||
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{{quote|Flow like lightning. Strike like thunder.|Class Description}} | {{quote|Flow like lightning. Strike like thunder.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*Skip grenade-A grenade which splits on impact, creating multiple projectiles which seek enemies. | *Skip grenade-A grenade which splits on impact, creating multiple projectiles which seek enemies. | ||
*Flux Grenade-An explosive grenade which deals additional damage when attached to enemies. | *Flux Grenade-An explosive grenade which deals additional damage when attached to enemies. | ||
*Arcbolt Grenade-A grenade that chains bolts of lightning to nearby enemies. | *Arcbolt Grenade-A grenade that chains bolts of lightning to nearby enemies. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*High Jump-Upgrades Double Jump with even greater height. | *High Jump-Upgrades Double Jump with even greater height. | ||
*Strafe Jump-Upgrades Double Jump with better directional control while in the air. | *Strafe Jump-Upgrades Double Jump with better directional control while in the air. | ||
*Triple Jump-Upgrades Double Jump with a third jump. | *Triple Jump-Upgrades Double Jump with a third jump. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Arc Staff]]'''-The user conjures a polearm infused with [[Arc]] electricity that can be used to rapidly slice enemies while maneuvering around the battlefield. | *'''[[Arc Staff]]'''-The user conjures a polearm infused with [[Arc]] electricity that can be used to rapidly slice enemies while maneuvering around the battlefield. | ||
*'''Whirling Guard'''-The user creates the Arc Staff but can now spin it in front of them to deflect enemy attacks in exchange for less active time and damage. | *'''Whirling Guard'''-The user creates the Arc Staff but can now spin it in front of them to deflect enemy attacks in exchange for less active time and damage. | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*Marksman Dodge-Automatically reload your equipped weapon while dodging | *Marksman Dodge-Automatically reload your equipped weapon while dodging | ||
*Gambler’s Dodge-Dodging near enemies generates Melee energy | *Gambler’s Dodge-Dodging near enemies generates Melee energy | ||
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{{quote|A lone wolf who lives for the perfect shot.|Class Description}} | {{quote|A lone wolf who lives for the perfect shot.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*Incendiary grenade-An explosive grenade that catches enemies on fire, causing additional damage over time. | *Incendiary grenade-An explosive grenade that catches enemies on fire, causing additional damage over time. | ||
*Swarm Grenade-A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. | *Swarm Grenade-A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. | ||
*Tripmine Grenade-An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger. | *Tripmine Grenade-An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*High Jump-Upgrades Double Jump with even greater height. | *High Jump-Upgrades Double Jump with even greater height. | ||
*Strafe Jump-Upgrades Double Jump with better directional control while in the air. | *Strafe Jump-Upgrades Double Jump with better directional control while in the air. | ||
*Triple Jump-Upgrades Double Jump with a third jump. | *Triple Jump-Upgrades Double Jump with a third jump. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Golden Gun]]'''—The user summons a flaming pistol which disintegrates enemies with Solar Light | *'''[[Golden Gun]]'''—The user summons a flaming pistol which disintegrates enemies with Solar Light | ||
*'''Blade Barrage'''-The user summons and throws dozens of explosive Solar knives | *'''Blade Barrage'''-The user summons and throws dozens of explosive Solar knives | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*Marksman Dodge-Automatically reload your equipped weapon while dodging | *Marksman Dodge-Automatically reload your equipped weapon while dodging | ||
*Gambler’s Dodge-Dodging near enemies generates Melee energy | *Gambler’s Dodge-Dodging near enemies generates Melee energy | ||
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{{quote|Draw from the Void. Light the way.|Class Description}} | {{quote|Draw from the Void. Light the way.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*'''Vortex Grenade''': Creates a vortex that continuously damages enemies trapped inside. | *'''Vortex Grenade''': Creates a vortex that continuously damages enemies trapped inside. | ||
*'''Spike Grenade''': Attaches to any surface and emits a damaging torrent of Void Light. | *'''Spike Grenade''': Attaches to any surface and emits a damaging torrent of Void Light. | ||
*'''Voidwall Grenade''': Creates a horizontal burning wall of Void Light. | *'''Voidwall Grenade''': Creates a horizontal burning wall of Void Light. | ||
===Class | ===Class ability=== | ||
*'''Marksman's Dodge''': Dodging automatically reloads your equipped weapon. | *'''Marksman's Dodge''': Dodging automatically reloads your equipped weapon. | ||
*'''Gambler's Dodge''': Dodging near enemies recharges melee energy. | *'''Gambler's Dodge''': Dodging near enemies recharges melee energy. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*'''High Jump''': Upgrades Double Jump to reach greater height. | *'''High Jump''': Upgrades Double Jump to reach greater height. | ||
*'''Strafe Jump''': Upgrades Double Jump with better directional control. | *'''Strafe Jump''': Upgrades Double Jump with better directional control. | ||
*'''Triple Jump''': Upgrades Double Jump with an extra midair jump. | *'''Triple Jump''': Upgrades Double Jump with an extra midair jump. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Shadowshot]]'''—The user summons a Void bow who's arrows tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies | *'''[[Shadowshot]]'''—The user summons a Void bow who's arrows tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies | ||
*'''Spectral Blades'''-The user summons two Void short blades while going invisible to attack enemies from in and out of the shadows | *'''Spectral Blades'''-The user summons two Void short blades while going invisible to attack enemies from in and out of the shadows | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*'''Marksman's Dodge''': Dodging automatically reloads your equipped weapon. | *'''Marksman's Dodge''': Dodging automatically reloads your equipped weapon. | ||
*'''Gambler's Dodge''': Dodging near enemies recharges melee energy | *'''Gambler's Dodge''': Dodging near enemies recharges melee energy | ||
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{{quote|Valiant heart, unwavering resolve.|Class Description}} | {{quote|Valiant heart, unwavering resolve.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice. | *Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice. | ||
*Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy. | *Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy. | ||
*Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities. | *Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*High Lift—Upgrades Lift for higher vertical reach. | *High Lift—Upgrades Lift for higher vertical reach. | ||
*Strafe Lift—Upgrades Lift for more directional control. | *Strafe Lift—Upgrades Lift for more directional control. | ||
*Catapult Lift—Upgrades Lift for a strong initial momentum burst. | *Catapult Lift—Upgrades Lift for a strong initial momentum burst. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Sentinel Shield]]'''—The user forms a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile. | *'''[[Sentinel Shield]]'''—The user forms a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile. | ||
*'''Banner Shield'''-The user forms the Sentinel Shield but with an enhanced shielding ability and longer transformation time in exchange for less damage. | *'''Banner Shield'''-The user forms the Sentinel Shield but with an enhanced shielding ability and longer transformation time in exchange for less damage. | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time. | *Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time. | ||
*Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover. | *Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover. | ||
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*'''Thundercrash'''-The user is enveloped in Arc in energy and propels themselves quickly towards their target. | *'''Thundercrash'''-The user is enveloped in Arc in energy and propels themselves quickly towards their target. | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time. | *Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time. | ||
*Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover. | *Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover. | ||
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{{quote|Forge the fury of undying suns.|Class Description}} | {{quote|Forge the fury of undying suns.|Class Description}} | ||
===Set 1 - Grenade | ===Set 1 - Grenade abilities=== | ||
*'''Incendiary Grenade''': An explosive grenade that catches enemies in its radius on fire. | *'''Incendiary Grenade''': An explosive grenade that catches enemies in its radius on fire. | ||
*'''Thermite Grenade''': A grenade that sends forth a line of fire. | *'''Thermite Grenade''': A grenade that sends forth a line of fire. | ||
*'''Fusion Grenade''': A grenade that deals bonus damage when attached to enemies. | *'''Fusion Grenade''': A grenade that deals bonus damage when attached to enemies. | ||
===Set 2 - Movement | ===Set 2 - Movement abilities=== | ||
*'''High Lift''': Upgrades Lift to reach greater heights. | *'''High Lift''': Upgrades Lift to reach greater heights. | ||
*'''Straft Lift''': Upgrades Lift to provide better directional control. | *'''Straft Lift''': Upgrades Lift to provide better directional control. | ||
*'''Catapult Lift''': Upgrades Lift to provide a strong initial burst of speed. | *'''Catapult Lift''': Upgrades Lift to provide a strong initial burst of speed. | ||
===Set 3 - Super | ===Set 3 - Super ability=== | ||
*'''[[Hammer of Sol]]'''-The user summons forth a flaming hammer that can be thrown at enemies. | *'''[[Hammer of Sol]]'''-The user summons forth a flaming hammer that can be thrown at enemies. | ||
*'''Burning Maul'''-The user creates a large maul of Solar flames that can that can be swung in a circle or fire a stream of Solar energy explodes when it reaches a wall or opponent. | *'''Burning Maul'''-The user creates a large maul of Solar flames that can that can be swung in a circle or fire a stream of Solar energy explodes when it reaches a wall or opponent. | ||
===Set 4 - Class | ===Set 4 - Class abilities=== | ||
*'''Towering Barricade''': A large barrier that seals off dangerous areas for a short time. | *'''Towering Barricade''': A large barrier that seals off dangerous areas for a short time. | ||
*'''Rally Barricade''': A small barrier that can be peeked over while aiming down sights and instantly reloads the equipped weapon of whoever hides behind it. | *'''Rally Barricade''': A small barrier that can be peeked over while aiming down sights and instantly reloads the equipped weapon of whoever hides behind it. |