Garden of Salvation: Difference between revisions

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Players will enter an arena containing an [[Ultra]] [[Harpy]] named the [[Consecrated Mind, Sol Inherent]]. However the boss will not initially attack; to start the encounter, look for a [[Vex]] box floating in the air. The box can spawn randomly in several different spots around the arena upon entering. If you fire at the box, it will project a tether to the nearest player. The tether can chain to multiple Guardians near each other. The goal is to lead the tether chain to a barrier at the back right-hand corner of the arena to get it to open. Once this is done, the Consecrated Mind will become active.  
Players will enter an arena containing an [[Ultra]] [[Harpy]] named the [[Consecrated Mind, Sol Inherent]]. However the boss will not initially attack; to start the encounter, look for a [[Vex]] box floating in the air. The box can spawn randomly in several different spots around the arena upon entering. If you fire at the box, it will project a tether to the nearest player. The tether can chain to multiple Guardians near each other. The goal is to lead the tether chain to a barrier at the back right-hand corner of the arena to get it to open. Once this is done, the Consecrated Mind will become active.  


Players must split into two teams of three: one stays behind in the same area as the boss, and the other moves into the next area that was beyond the barrier. The first team must kill multiple waves of enemies while the boss roams around, occasionally firing at players. The Consecrated Mind is completely invulnerable to all damage during this phase. After some time the boss will spit a Voltaic Charge onto the ground, and one of the three team members must run over to it. The charge will resemble a Vex [[Conflux]]. Once they have done this, they will be afflicted with the ‘Voltaic Overflow’ debuff, lasting for abruptly two minutes and thirty seconds. If one player collects multiple Overflow debuffs, they will die, so it must be split evenly between the three team members. If nobody interacts with a Voltaic Charge to acquire the debuff in time, it will explode, wiping out the entire fireteam.  
Players must split into two teams of three: one stays behind in the same area as the boss, and the other moves into the next area that was beyond the barrier. The first team must kill multiple waves of enemies while the boss roams around, occasionally firing at players. The Consecrated Mind is completely invulnerable to all damage during this phase. After some time the boss will spit a Voltaic Charge onto the ground, and one of the three team members must run over to it. The charge will resemble a Vex [[Conflux]]. Once they have done this, they will be afflicted with the ‘Voltaic Overflow’ debuff, lasting for two minutes and thirty seconds. If one player collects multiple Overflow debuffs, they will die, so it must be split evenly between the three team members. If nobody interacts with a Voltaic Charge to acquire the debuff in time, it will explode, wiping out the entire fireteam.  


The other team, the one that proceeded into the next room, must make their way forward through several waves of enemies, including [[Champion]]s. Players must kill every single enemy in their way to progress. At the end of the room, there will be another barrier, and a unique [[Hydra]] called an [[Angelic]] will spawn. Destroy it to spawn another tether box, and guide the tether to the barrier to unlock it. Once this is done, the Consecrated Mind will teleport into the room where the team that killed the Angelic was in, and the two teams must swap roles; one stays behind to collect the Voltaic Overflow, the other moves forward. This process is repeated several times with alternating roles before all six players finally reunite at the penultimate room for this encounter.  
The other team, the one that proceeded into the next room, must make their way forward through several waves of enemies, including [[Champion]]s. Players must kill every single enemy in their way to progress. At the end of the room, there will be another barrier, and a unique [[Hydra]] called an [[Angelic]] will spawn. Destroy it to spawn another tether box, and guide the tether to the barrier to unlock it. Once this is done, the Consecrated Mind will teleport into the room where the team that killed the Angelic was in, and the two teams must swap roles; one stays behind to collect the Voltaic Overflow, the other moves forward. This process is repeated several times with alternating roles before all six players finally reunite at the penultimate room for this encounter.  
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