Icarus: Difference between revisions

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==Strategies==
==Strategies==
The map possesses a circular design, which funnels players into confrontations at the map's center.<ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]] Playstation 4, Activision Blizzard''</ref>
The map possesses a circular design, which funnels players into confrontations at the map's center. The map also has contrasting points of engagement, boasting long stretches of area with little cover prime for snipers, and tight enclosed spaces with plenty of corners suitable for setting traps. Both of the map's Heavy Ammo spawns are divided on opposite sides of the area, one near the open space and the other near the enclosed area, offering options for either play strategy. Due to the interior of the map having many entrance and exit points, flanking is far faster than the majority of Crucible maps, and players can maneuver through the center to reach any given point quickly. <ref>'''Bungie (2016/20/9)''', ''[[Destiny]]: [[Rise of Iron]] Playstation 4, Activision Blizzard''</ref>


==Trivia==
==Trivia==
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