Subclass: Difference between revisions

60 bytes removed ,  10 years ago
m
Hmm... 'focuses' or 'foci'? Guardians now remind me of the l'Cie from Final Fantasy XIII.
m (Please avoid second-person writing.)
m (Hmm... 'focuses' or 'foci'? Guardians now remind me of the l'Cie from Final Fantasy XIII.)
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{{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}}
{{quote|The focus is the thing that carries all your abilities. It allows you to take to take the [[Traveler]]'s light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class.|Tyson Green}}


A '''Focus''' is like a of [[Guardian]]. Focuses are the primary way characters improve and level up. Each focus advances from level one all the way up to twenty, with new abilities, passive bonuses, grenade types, and more unlocking over time.<ref name="Game Informer">'''Game Informer January 2014''', ''page 54''</ref>
'''Focuses''' are the primary way [[Guardians]] improve and level up. Each focus advances from level one all the way up to twenty, with new abilities, passive bonuses, grenade types, and more unlocking over time. Focus' abilities are shaped as the player levels up, and each upgrade tree is distinct.<ref name="Game Informer">'''Game Informer January 2014''', ''page 54''</ref> In any given focus, the player is offered a number of tiers that give the player a choice of attributes such as:
 
Focus' abilities are shaped as the player levels up, and each upgrade tree is distinct.<ref name="Game Informer"/> In any given focus, the player is offered a number of tiers that give the player a choice of attributes such as:


*Grenade type - i.e homing or proximity
*Grenade type - i.e homing or proximity