Dawnblade: Difference between revisions

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===Set 1 - Grenades===
===Set 1 - Grenades===
*Solar Grenade—a grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
*Solar Grenade—A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
*Firebolt Grenade—a grenade that unleashes bolts of Solar Light at nearby enemies.
*Firebolt Grenade—A grenade that unleashes bolts of Solar Light at nearby enemies.
*Fusion Grenade—an explosive grenade that causes bonus damage when attached to its target.
*Fusion Grenade—An explosive grenade that causes bonus damage when attached to its target.


===Set 2 - Movement===
===Set 2 - Movement===
*Balanced Glide—glide jump ability provides bonuses to both speed and control.
*Balanced Glide—Glide jump ability provides bonuses to both speed and control.
*Focused Burst—glide jump ability provides an initial burst of speed.
*Focused Burst—Glide jump ability provides an initial burst of speed.
*Controlled Glide—glide jump ability provides better directional control while in the air.
*Controlled Glide—Glide jump ability provides better directional control while in the air.


===Set 3 - Super===
===Set 3 - Super===
*'''[[Daybreak]]'''—weave Solar Light into blades and smite your foes from the skies.
*'''[[Daybreak]]'''—Weave Solar Light into blades and smite your foes from the skies.


===Set 4 - Class Abilities===
===Set 4 - Class Abilities===
*Healing Rift—conjure a well of Light that continually heals those inside it.
*Healing Rift—Conjure a well of Light that continually heals those inside it.
*Empowering Rift—conjure a well of Light that increases the attack power of those inside it.
*Empowering Rift—Conjure a well of Light that increases the attack power of those inside it.


===Set 5 - Passive Path 1: Attunement Of Sky===
===Set 5 - Passive Path 1: Attunement Of Sky===
*Phoenix Dive—quickly descend from mid-air and regenerate health.
*Phoenix Dive—Quickly descend from mid-air and regenerate health.
*Skyfire—when Daybreak is active, descend causes explosive damage when you land.
*Skyfire—When Daybreak is active, descend causes explosive damage when you land.
*Risen Angel—while in the air, aim your weapon to hover in place for a short time. Dealing Precision damage will extend this effect’s duration.
*Risen Angel—While in the air, aim your weapon to hover in place for a short time. Dealing Precision damage will extend this effect’s duration.
*Igniting Touch—A powerful melee ability that ignites enemies and causes them to explode.
*Igniting Touch—A powerful melee ability that ignites enemies and causes them to explode.


===Set 6 - Passive Path 2: Attunement Of Fire===
===Set 6 - Passive Path 2: Attunement Of Fire===
*Firestarter—a powerful melee ability that damages enemies while also increasing your movement and reload speed.
*Firestarter—A powerful melee ability that damages enemies while also increasing your movement and reload speed.
*Wild Fire—engage your enemies in mid-flight. Fire weapons and throw grenades while gliding.
*Wild Fire—Engage your enemies in mid-flight. Fire weapons and throw grenades while gliding.
*Everlasting flames—killing an enemy with Daybreak extends its duration.
*Everlasting flames—Killing an enemy with Daybreak extends its duration.
*Blazing Dash—dodge in mid-air.
*Blazing Dash—Dodge in mid-air.
 
===Melee Type===
*Solar-Based Energy Palm


==Trivia==
==Trivia==
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