Perfected Captain: Difference between revisions

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==Gameplay==
==Gameplay==


Perfected Captains are unlike any other [[Captain]] encountered in the Archon's Forge in that they behave more like [[Archon]]s. They slowly creep up on Guardians while firing their [[Shock Rifle]] like a machine gun, pushing the player into cover for a brief moment only to flush them out. But their ranged weapon doesn't work, then they will teleport a long distance and then follow that up with an Ultra Smash, a shockwave that produces massive knockback and high damage, although it is most often an instant kill for any player who gets too close. Perfected Captains are also capable of tanking dozens of attacks before they go down.
Perfected Captains are unlike any other [[Captain]] encountered in the Archon's Forge in that they behave more like [[Archon]]s. They slowly creep up on Guardians while firing their [[Shock Rifle]] like a machine gun, pushing the player into cover for a brief moment only to flush them out. But if their ranged weapon doesn't work, then they will teleport a long distance and then follow that up with an Ultra Smash, a shockwave that produces massive knockback and high damage, although it is most often an instant kill for any player who gets too close. Perfected Captains are also capable of tanking dozens of attacks before they go down.


This means that high-impact weaponry that is capable of sustained fire will be the best option here, as they will reliably keep him stunlocked for a long time. Using the [[Iron Battle Axe]]'s heavy attack will send the Perfected Captain flying, allowing the player to keep him pinned in a corner and opening up the opportunity for other players to open fire on him from afar.
This means that high-impact weaponry that is capable of sustained fire will be the best option here, as they will reliably keep him stunlocked for a long time. Using the [[Iron Battle Axe]]'s heavy attack will send the Perfected Captain flying, allowing the player to keep him pinned in a corner and opening up the opportunity for other players to open fire on him from afar.