The Devils' Lair (strike): Difference between revisions

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m (Actually, you can reach as far as the Walker encounter in The Blast.)
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'''Objective: Deactivate Grid Layers'''  
'''Objective: Deactivate Grid Layers'''  


This section of the strike is nearly identical to its predecessor. The major differences, though, are that instead of regular Fallen, you will be fighting [[Splicer]]s that come from slightly varied spawn locations than before, and that you only need to deactivate two mesh layers rather than three. Also, instead of [[Naksis, Devil Baron]] there will be a named [[Splicer Captain]] called [[Dresiks, Splicer Baron]]. He is armed with a [[Scorch Cannon]], allowing him to deal enormous damage across the area. He must be killed in order to fully deactivate the mesh layers.
This section of the strike is nearly identical to its predecessor. The major differences, though, are that instead of regular Fallen, you will be fighting [[Splicer]]s that come from slightly varied spawn locations than before, and that you only need to deactivate two mesh layers rather than three. Also, instead of [[Naksis, Devil Baron]] there will be a named [[Splicer Captain]] called [[Dresiks, Splicer Baron]]. He is armed with a [[Scorch Cannon]], allowing him to deal enormous damage across the area. He must be killed in order to fully deactivate the mesh layers. Alternatively, on the Hive version of the strike, there will instead be a [[Major]] [[Hive]] [[Wizard]], named [[Rakta, the Mournful]], who will have to be killed to deactivate the grid layers to move on to the next area.


===[[The Blast]]===
===[[The Blast]]===