Light: Difference between revisions

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''[[The Taken King]]'' changed the way Light was determined and used by players. Light is now a weighted average of the Attack and Defense values of all of the player's currently equipped gear; weapons count more heavily in the calculation than armor. Under this new system, Light reflects the player's strength and what activities the player is prepared for, but operates on a less severe penalty curve than Year One Light levels; whereas a Light deficit of four would make the player harmless to an enemy in Year One, in Year Two it takes a much higher Light deficit to noticeably impair the player's combat effectiveness. The Attack and Defense values of all Year One gear is capped at 170, meaning a player must equip Year Two gear in order to reach a higher level of Light.  
''[[The Taken King]]'' changed the way Light was determined and used by players. Light is now a weighted average of the Attack and Defense values of all of the player's currently equipped gear; weapons count more heavily in the calculation than armor. Under this new system, Light reflects the player's strength and what activities the player is prepared for, but operates on a less severe penalty curve than Year One Light levels; whereas a Light deficit of four would make the player harmless to an enemy in Year One, in Year Two it takes a much higher Light deficit to noticeably impair the player's combat effectiveness. The Attack and Defense values of all Year One gear is capped at 170, meaning a player must equip Year Two gear in order to reach a higher level of Light.  


Certain thresholds of Light must be attained in order to unlock or be able to complete some activities: Light 240 unlocks the Daily Heroic Story, Light 260 unlocks the Vanguard Heroic Strikes playlist, and Light 280 unlocks the Nightfall. The [[Raid]] [[King's Fall]] is available immediately, but it is recommended to achieve a Light level of 290 before attempting. Currently, the highest attainable Light level in the game is '''335'''.
Certain thresholds of Light must be attained in order to unlock or be able to complete some activities: Light 240 unlocks the Daily Heroic Story, Light 260 unlocks the Vanguard Heroic Strikes playlist, and Light 280 unlocks the Nightfall. The [[Raid]] [[King's Fall]] is available immediately, but it is recommended to achieve a Light level of 290 before attempting. The highest attainable Light level in Year Two was 335.
 
===Year Three===
The Light mechanic remained the same as Year Two with the transition to ''[[Rise of Iron]]''. The Raid [[Wrath of the Machine]] will have a recommended Light level of 360 on normal difficulty, and 385 on hard difficulty. The highest attainable Light level in Year Three will be '''400'''.


==List of appearances==
==List of appearances==