The Devils' Lair (strike): Difference between revisions

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'''Starting Point'''
'''Starting Point'''


The strike will start off as usual. There will be [[Hive]] and [[Fallen]] fighting each other, but you can simply avoid these enemies and move on to the next objective. Be careful, though. There are [[Hive Trap]]s that you need to be aware of. Stepping on them will detain you, similar to the detainment bubbles in the [[Vault of Glass]] [[Raid]], and you will not be able to move. The only way to free yourself is by shooting the actual trap itself. This will prevent it from going off later, and it can also be shot at before it is triggered, allowing you to walk over it without worry.
The strike will start off as usual. There will be [[Hive]] and [[Fallen]] fighting each other, but you can simply avoid these enemies and move on to the next objective. Be careful, though. There are [[Hive Traps]] that you need to be aware of. Stepping on them will detain you, similar to the detainment bubbles in the [[Vault of Glass]] [[Raid]], and you will not be able to move. The only way to free yourself is by shooting the actual trap itself. This will prevent it from going off later, and it can also be shot at before it is triggered, allowing you to walk over it without worry.


===[[Refinery]]===
===[[Refinery]]===