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==Mission-specific modifiers== | ==Mission-specific modifiers== | ||
*'''Heroic''' | *'''Heroic'''—enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]]. | ||
*'''Epic''' | *'''Epic'''—heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]]. | ||
*'''Nightfall''' | *'''Nightfall'''—on team death, you are returned to orbit. Nightfall is always active during the Nightfall Strike. ''[[The Taken King]]'' changes this modifier: players will have to wait thirty seconds before they can be revived by allies (as in normal-difficulty [[Raid]]s), and team death will no longer return players to orbit.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref> | ||
==Randomly selected modifiers== | ==Randomly selected modifiers== | ||
*Original: | *Original: | ||
**'''Angry''' | **'''Angry'''—enemies do not flinch, even after taking massive damage. | ||
**'''[[Arc]] Burn''' | **'''[[Arc]] Burn'''—all sources of Arc damage deal more damage. | ||
**'''Juggler''' | **'''Juggler'''—enemies only drop ammo for [[weapons]] you are not currently using. | ||
**'''Lightswitch''' | **'''Lightswitch'''—enemies deal more melee damage. | ||
**'''[[Solar]] Burn''' | **'''[[Solar]] Burn'''—all sources of Solar damage deal more damage. | ||
**'''[[Void]] Burn''' | **'''[[Void]] Burn'''—all sources of Void damage deal more damage. | ||
*Added by ''[[House of Wolves (expansion)|House of Wolves]]'': | *Added by ''[[House of Wolves (expansion)|House of Wolves]]'': |