Modifier: Difference between revisions

4 bytes removed ,  7 years ago
m
no edit summary
mNo edit summary
mNo edit summary
Line 3: Line 3:


==Mission-specific modifiers==
==Mission-specific modifiers==
*'''Heroic'''—Enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]].
*'''Heroic'''—enemies are more numerous and aggressive. All missions above their default level have Heroic active. Heroic is also used in the [[Daily Heroic Story Mission]] and [[Weekly Heroic Strike]].
*'''Epic'''—Heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]].
*'''Epic'''—heavily shielded and highly aggressive enemies appear in large numbers. Epic is always active during the [[Nightfall Strike]].
*'''Nightfall'''—On team death, you are returned to orbit. Nightfall is always active during the Nightfall Strike. ''[[The Taken King]]'' will change this modifier: players will have to wait thirty seconds before they can be revived by allies (as in normal-difficulty [[Raid]]s), and team death will no longer return players to orbit.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref>
*'''Nightfall'''—on team death, you are returned to orbit. Nightfall is always active during the Nightfall Strike. ''[[The Taken King]]'' changes this modifier: players will have to wait thirty seconds before they can be revived by allies (as in normal-difficulty [[Raid]]s), and team death will no longer return players to orbit.<ref>[https://www.bungie.net/en/News/News?aid=13430 Bungie Weekly Update - 08/27/2015]</ref>


==Randomly selected modifiers==
==Randomly selected modifiers==
*Original:
*Original:
**'''Angry'''—Enemies do not flinch, even after taking massive damage.
**'''Angry'''—enemies do not flinch, even after taking massive damage.
**'''[[Arc]] Burn'''—All sources of Arc damage deal more damage.
**'''[[Arc]] Burn'''—all sources of Arc damage deal more damage.
**'''Juggler'''—Enemies only drop ammo for [[weapons]] you are not currently using.
**'''Juggler'''—enemies only drop ammo for [[weapons]] you are not currently using.
**'''Lightswitch'''—Enemies deal more melee damage.
**'''Lightswitch'''—enemies deal more melee damage.
**'''[[Solar]] Burn'''—All sources of Solar damage deal more damage.
**'''[[Solar]] Burn'''—all sources of Solar damage deal more damage.
**'''[[Void]] Burn'''—All sources of Void damage deal more damage.
**'''[[Void]] Burn'''—all sources of Void damage deal more damage.


*Added by ''[[House of Wolves (expansion)|House of Wolves]]'':
*Added by ''[[House of Wolves (expansion)|House of Wolves]]'':