Shadowshot: Difference between revisions

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'''Shadowshot''' is a [[Guardian]] [[super]] available to members of the [[Hunter]] class that use the [[Nightstalker]], a void-based [[subclass]].
'''Shadowshot''' is a [[Guardian]] [[super]] available to members of the [[Hunter]] class that use the [[Nightstalker]], a [[Void]]-based [[subclass]].<ref name="Shadowshot">[https://www.bungie.net/en/armory/Detail?type=item&item=4143670657&itemname=Nightstalker] '''Nightstalker Bungie Armory'''</ref>
It allows the [[guardian]] to temporarily activate and bow-and-arrow like projectile that when shot will tether adds and blind bosses. This super will generate  [[Orbs of Light]] for every enemy tethered, so when used correctly, this weapon can generate massive amounts of orbs and help the team. This [[super]] is a one-use [[super]], but with a special uncles perk called "Quiver" activated, you may fire 3 shots, making it a [[super]] that you use up over a short period of time. The other super perks include:


Inextricable: A portion of damage taken by one tethered target is passed to all tethered targets.s
==Gameplay==
This Super allows the Guardian to temporarily activate a bow-and-arrow like projectile that, when shot, will tether enemies and blind bosses with an anchor of Void [[Light]] (appearing as a sphere), suppressing their abilities. This [[Super]] will generate [[Orbs of Light]] for every enemy tethered, so when used correctly this weapon can generate massive amounts of Orbs and help the team. This Super is a one-use Super, but with a special uncle's perk called "Quiver" activated, you may fire three shots, making it a Super that you use up over a short period of time.  


Gloamranger: Unite your allies! reduces incoming damage and increases outgoing damage for your tethered fireteam.
==Perks==
Super perks (not necessarily in order) include:
 
*Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
*Predator—decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Light of the Pack—killing tethered targets creates Orbs of Light for your allies
*Courage of the Pack—killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to three times
*Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
*Quiver—fire Shadowshot up to three times. Void Anchors have reduced range
*Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
*Inextricable—a portion of damage taken by one tethered target is passed to all tethered targets
*Gloamranger: Unite your allies!—reduces incoming damage and increases outgoing damage for your tethered fireteam
 
==References==
<references/>