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'''Shadowshot''' is a [[Guardian]] [[super]] available to members of the [[Hunter]] class that use the [[Nightstalker]], a | '''Shadowshot''' is a [[Guardian]] [[super]] available to members of the [[Hunter]] class that use the [[Nightstalker]], a [[Void]]-based [[subclass]].<ref name="Shadowshot">[https://www.bungie.net/en/armory/Detail?type=item&item=4143670657&itemname=Nightstalker] '''Nightstalker Bungie Armory'''</ref> | ||
==Gameplay== | |||
This Super allows the Guardian to temporarily activate a bow-and-arrow like projectile that, when shot, will tether enemies and blind bosses with an anchor of Void [[Light]] (appearing as a sphere), suppressing their abilities. This [[Super]] will generate [[Orbs of Light]] for every enemy tethered, so when used correctly this weapon can generate massive amounts of Orbs and help the team. This Super is a one-use Super, but with a special uncle's perk called "Quiver" activated, you may fire three shots, making it a Super that you use up over a short period of time. | |||
Gloamranger: Unite your allies! | ==Perks== | ||
Super perks (not necessarily in order) include: | |||
*Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies | |||
*Predator—decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey | |||
*Light of the Pack—killing tethered targets creates Orbs of Light for your allies | |||
*Courage of the Pack—killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to three times | |||
*Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all | |||
*Quiver—fire Shadowshot up to three times. Void Anchors have reduced range | |||
*Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets | |||
*Inextricable—a portion of damage taken by one tethered target is passed to all tethered targets | |||
*Gloamranger: Unite your allies!—reduces incoming damage and increases outgoing damage for your tethered fireteam | |||
==References== | |||
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