1,681
edits
(→Bosses) |
m ((Duplicate removal)) Tag: Mobile edit |
||
(18 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Level infobox | {{Level infobox | ||
|next= [[ | |next= [[Thief of Thieves]] | ||
|prev= [[Poor Reception]] | |prev= [[Poor Reception]] | ||
|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
|image= | |image= | ||
|player= 1 - 3 | |player= 1 - 3 | ||
|light= +40 | |||
|date= | |date= | ||
|place= [[Trostland]], [[European Dead Zone]] | |place= [[Trostland]], [[European Dead Zone]] | ||
|objective= | |objective= | ||
}} | }} | ||
{{Quote|Travel deep into enemy territory, ambush the [[Red Legion]], and trick them into retaliating against the [[Fallen]].|In-game description}} <ref>[https://d2.destinygamewiki.com/wiki/A_Frame_Job DestinyGame Wiki A frame Job]</ref> | |||
'''A Frame Job''' is an [[Adventure]] in ''[[Destiny 2]]'' located in the [[European Dead Zone]] on [[Earth]], and is unlocked after completion of the mission ''[[Combustion]]''. ''A Frame Job'' is the last activity unlocked in the EDZ until after the completion of the Titan, Nessus and Io campaign arcs and the Guardian's return to Earth. | |||
During the course of ''A Frame Job'', the [[the Guardian]], aided by [[Hawthorne]] and [[Devrim Kay]] embark on a mission to instigate conflict between the [[Red Legion]] and the [[Fallen]] to keep them busy during the Guardian's absence. <ref name="Gaemplay">'''Bungie (2017/8/9)''', ''[[Destiny 2]]: Playstation 4, Activision Blizzard''</ref> | |||
==Objectives== | ==Objectives== | ||
Line 21: | Line 22: | ||
==Transcript== | ==Transcript== | ||
'' | |||
====<center>Gameplay</center>==== | |||
::Start Adventure | |||
'''[[Devrim Kay]]''': Ah, thanks for checking in, you two! We've had our fill of [[Red Legion]] patrols and [[Fallen]] raids. We could use a spot of help with both. | |||
'''[[Suraya Hawthorne]]''': See if you can track down a Fallen comms terminal. Dev's got an idea that's crazy enough to work. | |||
'''Devrim''': Ah, it's difficult for the young to recognize the wisdom of experience. | |||
:Access Fallen Terminal | |||
::Find a Fallen communications network terminal somewhere in the area | |||
:::::The player locates a terminal in one of the buildings near the church. | |||
::Access Fallen Network | |||
'''Devrim''': Excellent. What say you use your access to prepare a broadcast in Fallen-speak? I've been meaning to put this [[Cabal]] communications cipher to use. | |||
'''[[Ghost (Little Light)|Ghost]]''': The Red Legion fighting the Fallen for a change? Great idea! I can extract archived audio transmissions from any Fallen in the area. | |||
:Record Fallen Vocal Fragments | |||
::Fragments Collected | |||
:::[0-6] of 6 | |||
::Defeat Fallen enemies in the area so Ghost can collect audio samples of their language. | |||
:::1 of 6 | |||
:::2 of 6 | |||
:::3 of 6 | |||
:::4 of 6 | |||
:::5 of 6 | |||
:::6 of 6 | |||
'''Ghost''': I've got enough for a pretty convincing Fallen impression. | |||
'''Hawthorne''': Don't mention accents around Dev unless you want a day-long lecture about [[City]] dialects. Meantime, best sightline to [[Red Legion]] air support is the cliffside where you and I set up that refugee beacon. | |||
'''Devrim''': No one appreciates the finer things anymore. | |||
:Find an Ambush Site | |||
::Descend through the salt mines to access the perfect location for the ambush. | |||
:::::The player enters the [[Salt Mines]] | |||
'''Ghost''': I can't believe we have to go back into the mines again. | |||
'''Devrim''': Chin up, you two! Good news: you'll be able to use a Fallen teleporter to reach the top! Ehh... bad news, they've wired the place to explode. So... | |||
'''Ghost''': If I run a deep scan of the tunnels, we can borrow all these traps and explosives. | |||
'''Devrim''': And put them to good use sowing chaos between your enemies. A lovely idea. | |||
:Scan the Explosives | |||
::Perform a deep scan of the subterranean salt mines to identify Fallen traps and explosives for transmat | |||
:::::The player clears the Fallen and prepares the bombs for transmat. | |||
::Scan | |||
'''Ghost''': Got it. Now I can transmat these horribly dangerous explosives wherever we need. | |||
:Get to the Cliffs | |||
::Use the Fallen teleporter to quickly travel to the cliffs high above the salt mines. | |||
::Transmat | |||
:::::The player steps into the teleporter and arrives on the cliff above the mines, overlooking the Red Legion base | |||
:Prepare the Ambush | |||
::Transmat the Fallen traps and explosives from the scanned area of the salt mines to the cliffside | |||
:::::The player engages the small number of Fallen on the cliff, and plants the explosives. | |||
::Scan | |||
'''Ghost''': Great work. Broadcasting the message now. [I decided to go with a [[House of Devils]] accent. Remember them? {Veterans} | I decided to go with a [[Marauder]] accent. {New player accounts}] | |||
'''Hawthorne''': [Oh boy. {Veterans} | Why would you... {New player accounts}] | |||
'''Devrim''': [Ah, House of Devils, eh? You know the most interesting thing about their pronunciation? {Veterans} | Marauder, eh? You know the thing that really lights my candle about their language? {New player accounts}] | |||
'''Ghost''': Actually, Devrim, let's keep the channel clear. You know. To, uh, make sure there's no interference during the transmat. | |||
'''Hawthorne''': Lot of big red ships headed your way. Whatever you said, it got their attention. | |||
'''Ghost''': [I used a pretty nasty word to describe [[Dominus Ghaul|Ghaul]]. I don't want to repeat it here. {Before completing the campaign} | I told them that Ghaul ran away and cried when we retook the City. Big, ugly crying. {After completing the campaign}] | |||
'''Devrim''': Ah, I do so love unconventional warfare. I'd be on the lookout for drop pods, if I were you. | |||
:Ambush the Red Legion | |||
::Eliminate the Red Legion troops on the cliffside, and pin the blame on the Fallen | |||
:::::Cabal forces arrive and commence battle with the player. As they advance along the cliff, most of them will walk through the trip mines, causing a chain of explosions that will wipe out most of each wave, as the explosives are replaced by Ghost. | |||
:::::[[Investigator Tosusk]] arrives, leading the first wave of Cabal. Tosuk is killed. | |||
:::::[[Investigator Prurg]] arrives, leading the second wave of Cabal. Prurg is killed. | |||
:::::[[Drusk, the Crushing Fist]] arrives, leading the third and final wave of Cabal. Drusk is killed, and the last of the Cabal are defeated. | |||
'''Devrim''': I could hear the explosions all the way back here. I bet it was quite a show! | |||
'''Hawthorne''': Which means the [[Fallen]] and [[Red Legion]] heard it, too. We'll let them shoot at each other for a while, and clean up whatever's left. Great work. | |||
==Enemies== | ==Enemies== | ||
==Bosses== | ;[[Fallen]] - [[House of Dusk]] | ||
*[[Shank]] | |||
**[[Tracer Shank]] | |||
*[[Dreg]] | |||
*[[Vandal]] | |||
**[[Marauder]] | |||
*[[Captain]] | |||
*[[Servitor]] | |||
;[[Cabal]] - [[Red Legion]] | |||
*[[Psion]] | |||
*[[Legionary]] | |||
*[[Phalanx]] | |||
===Bosses=== | |||
*[[Investigator Tosusk]] - First Wave | *[[Investigator Tosusk]] - First Wave | ||
*[[Investigator Prurg]] - Second Wave | *[[Investigator Prurg]] - Second Wave |