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| || || || The Winnower descibes the rules of the Flower game as the following: a living flower with less than 2 living neigbors is starved and dies; a living flower with 2 or 3 living neighbors is able to survive into the next generation; a living flower with more than 3 living neighnors is overcrowded and dies; and a dead flower with only 3 living neighbors comes back to life. While the Winnower enjoys this inevitable victory, the Gardener becomes tired of it. | | || || || The Winnower descibes the rules of the Flower game as the following: a living flower with less than 2 living neigbors is starved and dies; a living flower with 2 or 3 living neighbors is able to survive into the next generation; a living flower with more than 3 living neighnors is overcrowded and dies; and a dead flower with only 3 living neighbors comes back to life. While the Winnower enjoys this inevitable victory, the Gardener becomes tired of it. | ||
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| || || || The Gardener decides to add both it and the Winnower themselves to the rules of the Flower game in order to delay the [[Final Shape]], a philosophy in which nothing that cause pain and suffering should exist. The Winnower discovers the First Knife, initiating the first conflict between the | | || || || The Gardener decides to add both it and the Winnower themselves to the rules of the Flower game in order to delay the [[Final Shape]], a philosophy in which nothing that cause pain and suffering should exist. The Winnower discovers the First Knife, initiating the first conflict between the paracausal forces of [[Light]] and [[Darkness]]. Light is the paracausal force affecting the physical world while Darkness is the paracausal force affecting the mental world. The conflict begins by bringing down the legendary [[Tree of Silver Wings]]. As a result, the universe begins recording time. | ||
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