Wrath of the Machine: Difference between revisions

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A chest will spawn in the middle of the room that can contain an artifact or a [[Ghost]] shell. The final encounter begins when players shoot the glowing red square on [[Aksis]]' chest. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular [[Solar]] projectiles and clouds of [[SIVA]] mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms (Although the boss can only teleport to 4 different places around the arena, if the boss teleports to where a player is standing, that player dies. Shield yourself from his fire as best as you can, and dispatch the horde of [[Shank]]s that spawn. After a short while, [[Captain]]s will spawn in again, and just like the first phase, it's up to one player on each team to pick up the cannon and destroy the matching [[Servitor]].
A chest will spawn in the middle of the room that can contain an artifact or a [[Ghost]] shell. The final encounter begins when players shoot the glowing red square on [[Aksis]]' chest. [[Aksis]] will detach from the wall and fuse his body with a set of mechanical legs, gaining both the ability to teleport and the ability to attack you directly with his own cannon which launches both regular [[Solar]] projectiles and clouds of [[SIVA]] mites that will damage players over time the longer they stand in them. There is a distinctive charging sound before each shot which gives you time to relocate. Be wary of where [[Aksis]] teleports to between the central, left and right platforms (Although the boss can only teleport to 4 different places around the arena, if the boss teleports to where a player is standing, that player dies. Shield yourself from his fire as best as you can, and dispatch the horde of [[Shank]]s that spawn. After a short while, [[Captain]]s will spawn in again, and just like the first phase, it's up to one player on each team to pick up the cannon and destroy the matching [[Servitor]].


However, here is where things deviate from the first stage - as the [[Captain]]s spawn, three random players will glow blue and receive an Empowered buff. The players with the Empowered buff cannot hold the cannons under a any circumstance, as the ''Charge Lockout'' debuff will cripple your chances of effectively taking down [[Aksis]]' shield and stunning him afterwards. As the assignment is random, players who receive the buff should call out Empowerment, and where you are - if there is more than one player empowered on a certain side, have them swap places to a side that needs them, replacing a player that isn't Empowered. While maintaining positions and clearing [[Shank]]s near the back on the right and left side, and hovering in between back middle and center middle for the center lane, the empowered players are to take the charges the Servitors drop and throw them at Aksis to destroy his shield. Meanwhile, the cannon bearers are to drop their cannons at the middle in front of the stairs. Upon this being done, Aksis will teleport to one of four areas in the room - back right, back left, back middle or center middle. The nearest empowered player has roughly five seconds to jump on top of Aksis' glowing back and stun him, done by holding '''square''' for Playstation players and '''X''' for Xbox players. This will leave him vulnerable and damage can be done. Empowerment also shifts with each stun and new players are affected - call out Empowerment, where you are, and if any Empowered players are needed on lanes that don't have them, move quickly. Note that this boss is technically a modified [[Fallen Walker]] tank, which means that each of his legs, his chest, and head all have separate hitboxes. Weapons such as [[Rocket launcher]]s with cluster bombs, the [[Dark-Drinker]] [[Exotic]] [[Sword]], and [[Titan (class)]] Thermite grenades are capable of dealing exponentially more damage to [[Aksis, Archon Prime]] than weapons that can only deal damage to a single hitbox because they can hit multiple of them at a time.
However, here is where things deviate from the first stage - as the [[Captain]]s spawn, three random players will glow blue and receive an Empowered buff. The players with the Empowered buff cannot hold the cannons under a any circumstance, as the ''Charge Lockout'' debuff will cripple your chances of effectively taking down [[Aksis]]' shield and stunning him afterwards. As the assignment is random, players who receive the buff should call out Empowerment, and where you are - if there is more than one player empowered on a certain side, have them swap places to a side that needs them, replacing a player that isn't Empowered. While maintaining positions and clearing [[Shank]]s near the back on the right and left side, and hovering in between back middle and center middle for the center lane, the empowered players are to take the charges the Servitors drop and throw them at Aksis to destroy his shield. Meanwhile, the cannon bearers are to drop their cannons at the middle in front of the stairs. Upon this being done, Aksis will teleport to one of four areas in the room - back right, back left, back middle or center middle. The nearest empowered player has roughly five seconds to jump on top of Aksis' glowing back and stun him, done by holding '''square''' for Playstation players and '''X''' for Xbox players. This will leave him vulnerable and damage can be done. Empowerment also shifts with each stun and new players are affected - call out Empowerment, where you are, and if any Empowered players are needed on lanes that don't have them, move quickly. Note that this boss is technically a modified [[Fallen Walker]] tank, which means that each of his legs, his chest, and head all have separate hitboxes. Weapons such as [[Rocket Launcher]]s with cluster bombs, the [[Dark-Drinker]] [[Exotic]] [[Sword]], and [[Titan (class)]] Thermite grenades are capable of dealing exponentially more damage to [[Aksis, Archon Prime]] than weapons that can only deal damage to a single hitbox because they can hit multiple of them at a time.


[[File:Aksisattack.jpg|thumb|right|300px|Aksis attacks]]
[[File:Aksisattack.jpg|thumb|right|300px|Aksis attacks]]