Sleeper Simulant: Difference between revisions

no edit summary
m (Text replacement - ":==" to "==")
No edit summary
Line 40: Line 40:
Compared to a standard Fusion Rifle, the Sleeper Simulant has much more range and accuracy. Instead of firing seven individual bolts per burst, it only fires one. It has the pinpoint accuracy of a sniper rifle (though it uses a low-zoom sight), which is something most heavy weapons lack, and is capable of precision damage. Each beam fired has virtually unlimited range as well as no damage falloff, meaning that the damage inflicted, either at close or long range, will be all the same. On the subject matter of damage, the Sleeper Simulant inflicts extremely high damage per shot, making it a devastating weapon to use against bosses, and can even penetrate closed [[Shrieker]]s. In the [[Crucible]], it will kill any Guardian in one shot, even if that opponent has a damage-reducing Super active, such as [[Hammer of Sol]] (an Arc or Void [[Sword]] block, however, will keep a player alive). The ricochet of the laser can even come back and hit you if you aren't careful where you aim it.
Compared to a standard Fusion Rifle, the Sleeper Simulant has much more range and accuracy. Instead of firing seven individual bolts per burst, it only fires one. It has the pinpoint accuracy of a sniper rifle (though it uses a low-zoom sight), which is something most heavy weapons lack, and is capable of precision damage. Each beam fired has virtually unlimited range as well as no damage falloff, meaning that the damage inflicted, either at close or long range, will be all the same. On the subject matter of damage, the Sleeper Simulant inflicts extremely high damage per shot, making it a devastating weapon to use against bosses, and can even penetrate closed [[Shrieker]]s. In the [[Crucible]], it will kill any Guardian in one shot, even if that opponent has a damage-reducing Super active, such as [[Hammer of Sol]] (an Arc or Void [[Sword]] block, however, will keep a player alive). The ricochet of the laser can even come back and hit you if you aren't careful where you aim it.


==Upgrade Tree==
==Upgrade tree==
===Intrinsic properties===
===Intrinsic properties===
*Sleeper Simulant: Projectile over-penetrates enemies and ricochets once on hard surfaces. Projectile capable of dealing precision damage.
*Sleeper Simulant: Projectile over-penetrates enemies and ricochets once on hard surfaces. Projectile capable of dealing precision damage.
Line 46: Line 46:
*CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
*CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
*Smooth Ballistics - Increased recoil. Boost to range.
*Smooth Ballistics - Increased recoil. Boost to range.
===Support Perk===
===Support perk===
*Hip Fire - This weapon gains bonus accuracy while firing from the hip.
*Hip Fire - This weapon gains bonus accuracy while firing from the hip.
===Stat Modifiers===
===Stat modifiers===
*Speed Reload - Reload this weapon quickly.
*Speed Reload - Reload this weapon quickly.
*Custom Optics - Precision glass for better zoom.
*Custom Optics - Precision glass for better zoom.
*Injection Mold - Increased stability, faster handling. Reduced range.
*Injection Mold - Increased stability, faster handling. Reduced range.
===Exotic Perk===
===Exotic perk===
*Activate IKELOS - Increases bounce count of the projectiles to 5.<ref name = "GITK"/>
*Activate IKELOS - Increases bounce count of the projectiles to 5.<ref name = "GITK"/>