Grimoire:Activities: Difference between revisions

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This is war. Guardians face off in large-scale combat across harsh terrain with vehicles in play.
This is war. Guardians face off in large-scale combat across harsh terrain with vehicles in play.
===Doubles===
"Work together... and you might survive." - Lord Shaxx
2v2 with teammate revival. Sometimes the only Light you can rely on is your Ghost and another Guardian.
Partner with a single Guardian for an efficient duel with an opposing pair of adversaries and their Ghosts. Watch each other's back, and shut down the enemy.
===Inferno===
"Work together... and you might survive." - Lord Shaxx
2v2 with teammate revival. Sometimes the only Light you can rely on is your Ghost and another Guardian.
Partner with a single Guardian for an efficient duel with an opposing pair of adversaries and their Ghosts. Watch each other's back, and shut down the enemy.
===Crucible Events===
“I've seen the best, Guardian. Do you think you can match them? " - Lord Shaxx
The Crucible offers a variety of challenges for Guardians to test their mettle, each with their own unique combat strategies and tactics. The most formidable Guardians are versatile enough to master them all, and prove their worth in new challenges when they arise.
The battlefield is unpredictable and a Guardian’s training needs to follow suit. Never content to let the City’s Guardians get too comfortable, Lord Shaxx offers up a diverse regiment of special field exercises and tournaments featuring varied team structures, objectives and combat challenges that keep Guardians on their toes. The City needs seasoned survivors, and values those Guardians who test their Light to the limit.
===Elimination===
"Until none stand." - Lord Shaxx
3v3 Round-based competitive combat engagements. The objective: eliminate the enemy team before they eliminate you. Points are awarded by Round.
Work together and revive teammates to keep fighting. Teamwork and communication are as powerful as any weapon.
===Iron Banner===
"Only the strong are welcome here." - Lord Saladin Forge, hero of the Twilight Gap
The Lords of Iron, ancient warriors from the City's founding, have no time for mollycoddling. The City remembers Felwinter and Jolder, Skorri and Timur, Radegast and Gheleon and the others, for their invincible patrols during Six Fronts and the Wall-building. The Iron Banner asks Guardians to live up to that legend.
Lord Saladin, once Shaxx's mentor, runs the Iron Banner tournaments to strip Crucible weaklings of their illusions and prepare them for a battle with no concept of fair play. The Iron Banner tests a Guardian and the Guardian's gear in a definitive, relentless mock war.
By order of the City Consensus and the Speaker, Saladin and Shaxx cooperate in administration, and the Iron Banner is technically a component of the Crucible. In practice, Saladin keeps his own schedule, his own rewards, and his own territory in the Tower. Now and then someone tries to get Zavala, Shaxx, and Saladin to sit down for dinner and sort out their differences, but they remain as awkward and as stubborn as Saint-14's skull.
===Trials of Osiris===
"If you think you're ready, then you're ready." - Brother Vance, Disciple of Osiris
The Cult of Osiris wants something. Whatever it is, it might be obtained through violence. The Trials are a competition built to identify Guardians who never lose.
The Warlock Osiris vanished into exile years ago. Unlike solitary Toland, Osiris left a network of acolytes and admirers who carry on his work.
The Cult invites only select Guardians to their tournament, and only in teams of three. The Cult wants effortless teamwork, inexorable momentum, and something else: consistency, perhaps, or luck, or fate. Any fireteam that loses three matches is ejected from the tournament. Fireteams that win again and again earn spectacular rewards.


==Crucible Arenas==
==Crucible Arenas==