Rarity: Difference between revisions

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'''Acquired by''': Purchasing from vendors, or picking up encoded [[engram]]s.
'''Acquired by''': Purchasing from vendors, or picking up encoded [[engram]]s.
'''Upgrade with''': None available


==Uncommon==
==Uncommon==
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'''Acquired by''': Purchasing from vendors, or picking up encrypted engrams.
'''Acquired by''': Purchasing from vendors, or picking up encrypted engrams.
'''Upgrade with''': Glimmer


==Rare==
==Rare==


Rare items start appearing at higher levels. Rare items have many upgrades available, though some will require upgrade materials as well as glimmer. Disassembling an item will yield two or three upgrade materials. All special and heavy weapons will have an [[elemental damage]] modifier (as do all special and heavy weapons in the above tiers). Rare items are still usable to a degree at higher levels, but are typically outperformed by legendary items.
Rare items start appearing at higher levels. Rare items have many upgrades available, though some will require upgrade materials as well as glimmer. Disassembling an item will yield two or three upgrade materials. All special and heavy weapons will have an [[elemental damage]] modifier (as do all special and heavy weapons in the above tiers). Rare items are still usable to a degree at higher levels, and rare armor offers small boosts to light levels, but are typically outperformed by legendary items.


'''Acquired by''': Purchasing from certain vendors, picking up decoherent engrams, reward for [[strike]]s.
'''Acquired by''': Purchasing from certain vendors, picking up decoherent engrams, reward for [[strike]]s.
'''Upgrade with''': Glimmer, [[Weapon Parts]], [[Hadronic Essence]], [[Sapphire Wire]], [[Plasteel]]


==Legendary==
==Legendary==


Legendary items are more difficult to acquire. They have the most upgrades but also require ascendant materials to fully upgrade, making them quite expensive. Disassembling an item will yield upgrade materials as well as ascendant materials. In addition, Legendary items acquired in [[Raid]]s tend to perform better than ordinary legendary items, whether its extra upgrades for weapons or higher [[light]] levels for armor. A few primary weapons will also have elemental modifiers.
Legendary items are more difficult to acquire. All legendary items can be used at level 20, but their maximum level will typically be close to the current level cap. They have the most upgrades but also require ascendant materials to fully upgrade, making them quite expensive. Disassembling an item will yield upgrade materials as well as ascendant materials. In addition, Legendary items acquired in [[Raid]]s tend to perform better than ordinary legendary items, whether its extra upgrades for weapons or higher [[light]] levels for armor. A few primary weapons will also have elemental modifiers.


'''Acquired by''': Purchasing from faction vendors (requires [[reputation]] and special currency), picking up legendary engrams (very rarely drop), reward for [[Nightfall]] strikes and raids.
'''Acquired by''': Purchasing from faction vendors (requires [[reputation]] and special currency), picking up legendary engrams (very rarely drop), reward for [[Nightfall]] strikes and raids.
'''Upgrade with''': Glimmer, [[Weapon Parts]], [[Hadronic Essence]], [[Sapphire Wire]], [[Plasteel]], [[Spinmetal]], [[Helium Filaments]], [[Spirit Bloom]], [[Relic Iron]], [[Ascendant Energy]], [[Ascendant Shard]]


==Exotic==
==Exotic==
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'''Aquired by''': Purchasing from [[Xur]] with [[Strange Coin]]s, purchasing an Exotic Engram from Xur with [[Mote of Light]], reward for Nightfall strikes and raids, completing an Exotic weapon [[bounty]].
'''Aquired by''': Purchasing from [[Xur]] with [[Strange Coin]]s, purchasing an Exotic Engram from Xur with [[Mote of Light]], reward for Nightfall strikes and raids, completing an Exotic weapon [[bounty]].
'''Upgrade with''': Glimmer, [[Weapon Parts]], [[Hadronic Essence]], [[Sapphire Wire]], [[Plasteel]], [[Spinmetal]], [[Helium Filaments]], [[Spirit Bloom]], [[Relic Iron]], [[Exotic Shard]]


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]