Leviathan, Eater of Worlds: Difference between revisions

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===Argos, Planetary Core===
===Argos, Planetary Core===
This encounter expands upon the mechanics of Breaking the Barrier. Just as before we are charging craniums to match the callout but this time we are fighting Argos, Planetary Core. Additionally, this time both the runner and defender are going to be grabbing an uncharged vex cranium to begin. The simplest method for fight Argos involves waiting for him to face an elemental side and three orbs to spawn, one above him, one to his left, and one to his right. At this point someone on that side will call out what side he is facing and what the three orbs are.
---Phase One: Cooking the Craniums---
For the sake of simplicity many groups will send the 3 defenders to the plate he is facing and the 3 runners will fill in what is needed. An example would be Argos is facing Arc side and the three orbs are 2 Void and 1 Solar. The three defenders go to Arc, and the runners figure out amongst themselves who is going to Solar while the other 2 go Void. A notable exception is when there are only two elements needed, the side Argos is facing and one of the other elements. An example would be when Argos faces Arc side but the orbs are 2 Arc and 1 Void. In this case, the 3 defenders would still go Arc but all 2 runners would go Void.
When you reach the correct platform you begin "cooking" your cranium and clearing adds. Typically one of the defenders will be a Hunter running tether with Orpheus Rig, generating a preposterous amount of orbs at the side Argos is facing, also known as the DPS plate. Once the craniums at the offplates are done cooking they are brought to the dps plate where players assign themselves to an orb to shoot. Only 3 craniums are needed for this and the other 3 are saved for doing damage to Argos during the DPS phase. If you are assigned to an orb you will shoot it and as it gets hit by the correct cranium, it will move towards the center of Argos. You will "walk" it there with continuous fire and when it reaches the center it will explode. All 3 orbs must explode within a reasonable time of each other, about 5 seconds. At this point a hole will appear in Argos' shield.
---Phase Two: DPS---
Unlike in the Calus fight on Leviathan, there is no need for the fireteam to be bunched together. Although empowering rifts and rally barricades are beneficial, all members of the raid need to be cognizant of the mechanics to utilize these efficiently. Firstly, when his shield pops, Argos will shoot out a triangle mesh net towards the center of the braziers. If you are hit with this you will be trapped in a net and float away to your death unless the fireteam shoots you out of it. This takes away from DPSing the boss so everyone should dodge this attack.
At this time the other 3 craniums should be fired into him as well as any juice left in the 3 used to pop his shield as these do more damage than your guardian could ever hope to on his/her own. If there are a lot of orbs its super time and if not just hit Argos with your power weapon, hopefully a cluster rocket or sniper. For Warlocks bottom tree Void is recommended (aim it real high, like above his head) as the top tree homing Void bomb can get shot down and will also shield Argos from incoming damage when it is hit. What a waste of Golden Gun. Speaking of which, Golden Gun is the obvious choice for any hunters besides the one running tether. For Titans the only real choice here is Hammers.
After about 20 seconds the first wave of homing, exploding harpies will spawn. Three of them will be on either side of Argos and these are easily spotted as they look much sleeker than the normal harpies. They also have a white glowing light on their front and they will wreck your shit if you don't shoot them down quickly. Shortly after dealing with the harpies Argos will fire another net at the fireteam, so once again, dodge this and continue with DPS. After some time, maybe 45 seconds-1 minute, his shield will close back up and a final wave of suicide harpies will spawn. At this point the DPS phase is over and you will ignore the fact that he is facing another side with 3 new orbs because it's time for...
---Phase Three: Don't Wipe---
Argos' shield will completely disappear and a series of curved platform will appear around him. He will begin charging up to wipe the raid. In order to avoid this he must be staggered two times. There are 6 weak points on his body, meaning you can have a total of 4 DPS phases before it's all over. These weak points glow white and can be found on his head (2), lower arm (2), and back (2). It doesn't matter which two spots you target so long as two get destroyed each wipe phase. Teams typically stick to left side head and arm, right side head and arm, and back for groupings as these require little movement in between weak spots. The key here is not how much damage you are doing so put away that rocket launcher, we want sustained critical damage. If you are hitting the white part you will see the yellow critical damage and that is crucial. If you aren't doing critical damage you aren't accomplishing anything. People love to run Coldheart/Prometheus Lens here as they are high ammo sustained damage guns. Other good guns would be pulse or auto rifles. As the spot turns red it will reach a point where it blows up and Argos staggers. Do this to two spots and you have avoided certain death. After doing so jump off the platforms as they will disappear and reset to your original position for phase 1.
Repeat the three phases until Argos is dead. At that point you will be teleported back to the chamber in Leviathan after you defeat Calus. A chest is waiting for you there.


==Rewards==
==Rewards==
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