Crota's End: Difference between revisions

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→‎Walkthrough: D2 Version of first encounter added
(This relates to Crota and not the raid itself.)
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(→‎Walkthrough: D2 Version of first encounter added)
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The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff.  Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section.
The fireteam will eventually reach a dead end and a sync plate; there are no more abyssal lamps at this point, so the players will reacquire the Weight of Darkness debuff.  Players need to form the bridge while defending themselves from waves of enemies; once the bridge is formed, players will need to cross it; be warned that a few more Thralls and Cursed Thralls will climb onto the bridge. Wizards will also spawn during this, unless both knights were left alive whilst running through the previous lamps. After crossing the bridge, the debuff is removed. If there are any dead players, it is better to leave them behind once the bridge is complete as they'll respawn in the next section.
===Destiny 2===
In Destiny 2 there are a few changes, namely the early inclusion of the Chalice of Light. At the top of the Hellmouth, the Chalice will be hovering above a mini altar. Once picked up, it will begin to charge. Once fully charged, have another player take it off you quickly, and this will grant you the “Enlightened” buff. Use this buff on the synch plate in order to begin building the bridge, and continue to pass the Chalice between players. Eventually the bridge will finish and the Chalice will vanish for the time being. Once you’ve jumped down into the Hellmouth, the Chlaice will appear again, and once picked up, you will gain a Weight of Darkness debuff and a new debuff called, “Engulfed in Darkness”. This debuff lasts a minute and will wipe players if not reset. This is where the Chalice comes in. The Chalice has a different function now, serving as a buff that allows you to turn on lamps via preserving it on a small altar that will be located next to some of the lamps. Doing this will not remove your Weight of Darkness, however, this is required in order to reset your debuff and prevent a wipe, as well as to activate the final plate at the end of the Abyss. The player holding the Chalice will notice that it is charging up, and once fully charged, must have another player remove the Chalice from them, lest they die from holding it for too long. Once the player who was holding the Chalice has charged it fully and had someone else take it, they will receive the “Enlightened” buff, which allows them to “Enlighten” the lamps and remove the Weight of Darkness debuff temporarily, and also resets the timer on your “Engulfed in Darkness”. Once you’ve made your way though the Abyss and to the final plate, you must repeat what you did at the top of the Hellmouth, enlightening the plate and passing the Chalice until the bridge is built. Unstoppable Ogres will push you as you stand on the plate, so bring an anti-unstoppable weapon or subclass. Once built, make your way across and you’ve completed the encounter.


===Cross the Bridge===
===Cross the Bridge===