Hashladûn, Daughter of Crota: Difference between revisions

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Hashladûn is the final boss of [[The Scarlet Keep]] [[Strike]]. While she is encountered several times throught the activity, she is always invulnerable and will retreat soon after. When the [[Fireteam]] reaches the top of the Keep, Hashladûn will come out of a gate after her guard Wizards have been slain, and become vulnerable after reaching the center of the room. She will not move much from there, only entering the forward balcony if players are in the plaza or in a different section of it. Hashladûn attacks by firing highly damaging streams of Darkness Blasts and invoking Knockback Runes that do little damage but fling targets high in the air. Throughout the battle, Hashladûn will summon hordes of reinforcements as she takes damage, which will flood in from the many doors scattered in it. Particularly large waves will appear around every third of her health, when she wraps herself in an immunity shield, and she will remain invulnerable until all her subordinates are slain.
Hashladûn is the final boss of [[The Scarlet Keep]] [[Strike]]. While she is encountered several times throught the activity, she is always invulnerable and will retreat soon after. When the [[Fireteam]] reaches the top of the Keep, Hashladûn will come out of a gate after her guard Wizards have been slain, and become vulnerable after reaching the center of the room. She will not move much from there, only entering the forward balcony if players are in the plaza or in a different section of it. Hashladûn attacks by firing highly damaging streams of Darkness Blasts and invoking Knockback Runes that do little damage but fling targets high in the air. Throughout the battle, Hashladûn will summon hordes of reinforcements as she takes damage, which will flood in from the many doors scattered in it. Particularly large waves will appear around every third of her health, when she wraps herself in an immunity shield, and she will remain invulnerable until all her subordinates are slain.


During [[Nightfall]]s, all the [[Knight]]s and Wizards and [[Ogre]]s will gain a rank, with at least one of the Ogres becoming an [[Unstoppable Ogre]] depending on the selected difficulty.
During [[Nightfall]]s, all the [[Knight]]s, Wizards and [[Ogre]]s will gain a rank, with at least one of the Ogres becoming an [[Unstoppable Ogre]] depending on the selected difficulty.


==Personality and traits==
==Personality and traits==
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