Keelhaal of House Salvation: Difference between revisions

m
Spaced out the gameplay section a bit so it's not just one, big wall of text. Also changed "bond" to "shield" so it's more specific.
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m (Spaced out the gameplay section a bit so it's not just one, big wall of text. Also changed "bond" to "shield" so it's more specific.)
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|mission= [[Salvage and Salvation]]
|mission= [[Salvage and Salvation]]
|weapon= [[Molten Welder]]
|weapon= [[Molten Welder]]
|ability= Summon Fallen <br> High Durability <br> Rapid Movement <br> Teleportation <br> [[Defiled Servitor]] Bond <br> Ultra Smash
|ability= Summon Fallen <br> High Durability <br> Rapid Movement <br> Teleportation <br> [[Defiled Servitor]] Shield <br> Ultra Smash
}}
}}
{{Quote|That must be the big boss in charge. Take 'em out, hero!|[[The Drifter]]}}
{{Quote|That must be the big boss in charge. Take 'em out, hero!|[[The Drifter]]}}
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==Gameplay==
==Gameplay==
Keelhaal can be found at [[Gale's Watch]], where they serve as the final boss of the Salvage and Salvation mission. The room will be filled with [[Wretch]]es, who will immediately rush you as soon as they are alerted to your presence. Keelhaal comes equipped with a [[Molten Welder]], which can fire powerful, descending volleys of [[Solar]] blasts. They also possess a powerful stomp attack, which they can use to knock the player back if they come too close, dealing a great amount of damage. Like other [[Ultra]]s, the Captain is quite resilient and requires significant firepower to whittle them down. Once a fifth of their health has been depleted, Keelhaal will become enveloped in an immunity shield, preventing any further harm from coming to them. Several more Fallen will also arrive to provide assistance to their leader. In order to neutralize the boss's defences, the player must destroy the two [[Defiled Servitor, House Salvation|Defiled Servitors]] that are generating the shield. Once Keelhaal has returned to their vulnerable state, another wave of Wretches will come to try and overwhelm you, as well as two [[Resilient Vandal]]s armed with [[Wire Rifle]]s, who can shoot at you from long distances. After the boss has lost another fifth of their health, they will teleport to the command center where Eramis was fought. Multiple [[Dreg]]s will attempt to block you off in the connecting corridor, while a group of [[Marauder]] reinforcements will guard their leader. Taking out three fifths of the Captain's health will cause them to summon three more Servitors, granting him another shield. Like before, these will need to be eliminated in order to continue with the boss fight. After you have successfully taken them out, Spider's Ketch will appear outside, and [[Spider's Associate]]s will arrive to help with the finishing off of Keelhaal.
Keelhaal can be found at [[Gale's Watch]], where they serve as the final boss of the Salvage and Salvation mission. The room will be filled with [[Wretch]]es, who will immediately rush you as soon as they are alerted to your presence. Keelhaal comes equipped with a [[Molten Welder]], which can fire powerful, descending volleys of [[Solar]] blasts. They also possess a powerful stomp attack, which they can use to knock the player back if they come too close, dealing a great amount of damage. Like other [[Ultra]]s, the Captain is quite resilient and requires significant firepower to whittle them down.
 
Once a fifth of their health has been depleted, Keelhaal will become enveloped in an immunity shield, preventing any further harm from coming to them. Several more Fallen will also arrive to provide assistance to their leader. In order to neutralize the boss's defences, the player must destroy the two [[Defiled Servitor, House Salvation|Defiled Servitors]] that are generating the shield. Once Keelhaal has returned to their vulnerable state, another wave of Wretches will come to try and overwhelm you, as well as two [[Resilient Vandal]]s armed with [[Wire Rifle]]s, who can shoot at you from long distances.
 
After the boss has lost another fifth of their health, they will teleport to the command center where Eramis was fought. Multiple [[Dreg]]s will attempt to block you off in the connecting corridor, while a group of [[Marauder]] reinforcements will guard their leader. Taking out three fifths of the Captain's health will cause them to summon three more Servitors, granting him another shield. Like before, these will need to be eliminated in order to continue with the boss fight. After you have successfully taken them out, Spider's Ketch will appear outside, and [[Spider's Associate]]s will arrive to help with the finishing off of Keelhaal.


==Gallery==
==Gallery==
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