The Wellspring: Difference between revisions

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The defend version of The Wellspring spawns the players into The Wellspring arena where they fought The Warden of the Spring. There is an area to plant a Rally Banner before beginning. In front of the players will be an interact-able artifact of Darkness. Interacting with this artifact will open the large door in front of the players and begin the activity. In the first part of the activity the players must stand near and defend the Wellspring from waves of [[Scorn]] [[Raider]]s, [[Ravager]]s, [[Stalker]]s, [[Chieftain]]s and [[Abomination]]s.
The defend version of The Wellspring spawns the players into The Wellspring arena where they fought The Warden of the Spring. There is an area to plant a Rally Banner before beginning. In front of the players will be an interact-able artifact of Darkness. Interacting with this artifact will open the large door in front of the players and begin the activity. In the first part of the activity the players must stand near and defend the Wellspring from waves of [[Scorn]] [[Raider]]s, [[Ravager]]s, [[Stalker]]s, [[Chieftain]]s and [[Abomination]]s.


After the progress circle has been filled, the players will move on into the room that the large door leads to. There will be another spot to plant a Rally Banner, a large wall of Darkness energy that blocks the way, and an interact-able artifact, Interacting with the artifact drops the wall and begins the next section. As the players move into the tunnel, [[Crux of Darkness]] will spawn in front of them with two smaller crystals that shimmer next to it. Destroying the two crystals destroys the crux and the players can progress. In the large room after, there will be five cruxes guarded by scorn that the players must destroy before moving on. Each crux will be protected by an Abomination that needs to be killed before the small crystals spawn. In the center of the room is a [[Scorn Walker]] that deploys an [[Arc]] energy shield when a leg is destroyed, forcing players close to it in order to continue damaging it while down. Throughout this section, constant waves of Scorn will spawn in order to impede player progress.   
After the progress circle has been filled, the players will move on into the room that the large door leads to. There will be another spot to plant a Rally Banner, a large wall of Darkness energy that blocks the way, and an interact-able artifact, Interacting with the artifact drops the wall and begins the next section. As the players move into the tunnel, [[Crux of Darkness]] will spawn in front of them with two smaller crystals that shimmer next to it. Destroying the two crystals destroys the crux and the players can progress. In the large room after, there will be five cruxes guarded by scorn that the players must destroy before moving on. Each crux will be protected by an Abomination that needs to be killed before the small crystals spawn. In the center of the room is a [[Scorn Walker]] that deploys an [[Arc]] energy shield when a leg is destroyed, forcing players close to it in order to continue damaging it while down. Throughout this section, constant waves of Scorn will spawn in order to impede player progress.  Once the previous four cruxes have been destroyed, players will move down the steps to find the fifth and final crux will be at the bottom. Waves of Scorn will spawn, including [[Wraith]]s. Killing all the scorn spawns in the crystals.


Once the previous four cruxes have been destroyed, players will move down the steps to find the fifth and final crux will be at the bottom. Waves of Scorn will spawn, including [[Wraith]]s. Killing all the scorn spawns in the crystals. After the final crux is destroyed, another interact-able artifact will spawn with a place to plant a Rally Banner. Interacting with this artifact begins a fight with either [[Vezuul, Lightflayer]], a large Scorn Chieftan, or [[Zeerik, Lightflayer]], a large Scorn Raider. Like the Wellspring: Attack bosses, these two bosses will rotate each time Wellspring is in its defend version and they share the same mechanics. The Lightflayer will spawn in with several Scorn. Dealing enough damage to the boss will cause them to put up an immunity shield and teleport down to the bridge below. Players will chase the boss across the bridge while fighting through several waves of scorn. Along the way, cruxes will spawn with crystals surrounding them. Once the crux is destroyed, the immunity shield will drop and players can damage the boss. After bringing the Lightflayer down by one-third of its health, the immunity shield will reappear and it will move further back along the bridge. This process repeats two more time per one-third of health with the amount of crystals needing to be destroyed going up by two each time. After the final crux is destroyed, The Lightflayer will no longer be able to go immune.
After the final crux is destroyed, another interact-able artifact will spawn with a place to plant a Rally Banner. Interacting with this artifact begins a fight with either [[Vezuul, Lightflayer]], a large Scorn Chieftan, or [[Zeerik, Lightflayer]], a large Scorn Raider. Like the Wellspring: Attack bosses, these two bosses will rotate each time Wellspring is in its defend version and they share the same mechanics. The Lightflayer will spawn in with several Scorn. Dealing enough damage to the boss will cause them to put up an immunity shield and teleport down to the bridge below. Players will chase the boss across the bridge while fighting through several waves of scorn. Along the way, cruxes will spawn with crystals surrounding them. Once the crux is destroyed, the immunity shield will drop and players can damage the boss. After bringing the Lightflayer down by one-third of its health, the immunity shield will reappear and it will move further back along the bridge. This process repeats two more time per one-third of health with the amount of crystals needing to be destroyed going up by two each time. After the final crux is destroyed, The Lightflayer will no longer be able to go immune.
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